03:13:40:628NoneWaiting for scene (#0, name: 'Mercury (Main)') to be loaded...
Amplitude.Framework.Application+d__117:MoveNext()
03:13:40:679NoneScene (#0, name: 'Mercury (Main)') has been loaded.
Amplitude.Framework.Application+d__117:MoveNext()
03:13:40:681NoneAmplitude.Framework version 2.5.16+496d0d3f13.
Amplitude.Framework.Application:OnApplicationStarting()
03:13:40:681NoneStarting the application, version is V1.02.0116-S10, RELEASE (64-bit Standalone, build: 165851)...
Amplitude.Framework.Application:OnApplicationStarting()
03:13:40:681NoneMultiplayer cross-compatibility version is d634be7ef1c953358018e7f83f6d3977.
Amplitude.Mercury.Application:OnApplicationStarting()
03:13:40:699NoneParsing the command line arguments...
Amplitude.Mercury.Application+d__11:MoveNext()
03:13:40:711NoneLoading registry file 'C:/Program Files (x86)/Steam/steamapps/common/Humankind/Registry.xml'...
Amplitude.Framework.Application:LoadRegistryFile(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
03:13:40:736NoneRegistry file 'C:\Users\cleme\Documents\Humankind\Registry.xml' does not exist.
Amplitude.Framework.Application:LoadRegistryFile(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
03:13:40:742NoneLoading plugin scene 'Assets/Scenes/Plugins/Platform/Steam (Platform).unity'...
Amplitude.Framework.Application+d__98:MoveNext()
03:13:40:824NoneAssetDatabase.Load GraphicsLowLevel
Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)
03:13:40:837NoneAssetProvider 'instancingandfx.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
03:13:40:843NoneAssetProvider 'mercury.data.shared.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
03:13:40:871NoneLoading plugin scene 'Assets/Scenes/Plugins/Transportation/Photon (Transportation).unity'...
Amplitude.Framework.Application+d__98:MoveNext()
03:13:40:892NoneLoading plugin scene 'Assets/Scenes/Plugins/Backtrace/Backtrace.unity'...
Amplitude.Framework.Application+d__98:MoveNext()
03:13:40:998NoneSteamworks successfully initialized.
Amplitude.Steamworks.DigitalDistribution.SteamworksDigitalDistributionClient+d__21:MoveNext()
03:13:40:999NoneUsing digital distribution client: [SteamClient] (Amplitude.Steamworks.DigitalDistribution.SteamworksDigitalDistributionClient)
Amplitude.Framework.Application+d__105:MoveNext()
03:13:41:012NoneUsing digital distribution credentials: 'Clement', 0x01100001035b29e1, Steam.
Amplitude.Framework.Application+d__105:MoveNext()
03:13:41:012NoneUsing digital distribution current game language: 'french'.
Amplitude.Framework.Application+d__105:MoveNext()
03:13:41:014NoneOperation was queued without a running storage thread. Executing the operation immediately.
Amplitude.Framework.Storage.StorageThread:QueueOperation(System.Reflection.MonoParameterInfo)
03:13:41:020NoneOperation was queued without a running storage thread. Executing the operation immediately.
Amplitude.Framework.Storage.StorageThread:QueueOperation(System.Reflection.MonoParameterInfo)
03:13:41:235NoneSimulation: Entity contract count: 37 / 63.
Amplitude.Framework.Simulation.SimulationEntityRepository:Initialize()
03:13:41:255NoneInitializing the Wwise sound engine...
Amplitude.Wwise.Audio.AudioManager+d__52:MoveNext()
03:13:41:264NoneSound engine initialized.
Amplitude.Wwise.Audio.AudioManager+d__52:MoveNext()
03:13:41:272NoneLoading audio module 'Amplitude.Mercury.Audio.BankAudioModule'...
Amplitude.Wwise.Audio.AudioManager+d__2:MoveNext()
03:13:41:457NoneLoading audio module 'Amplitude.Mercury.Audio.BattleAudioModule'...
Amplitude.Wwise.Audio.AudioManager+d__2:MoveNext()
03:13:41:458NoneLoading audio module 'Amplitude.Mercury.Audio.MercuryAudioModule'...
Amplitude.Wwise.Audio.AudioManager+d__2:MoveNext()
03:13:41:461NoneAssetDatabase.Load Audio
Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)
03:13:41:601NoneAssetProvider 'mercury.data.audio.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
03:13:41:711NoneAssetProvider 'lipsyncdata.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
03:13:41:728NoneLoading audio module 'Amplitude.Mercury.Audio.MusicAudioModule'...
Amplitude.Wwise.Audio.AudioManager+d__2:MoveNext()
03:13:41:768NoneLoading audio module 'Amplitude.Mercury.Audio.ListenerPositioningAudioModule'...
Amplitude.Wwise.Audio.AudioManager+d__2:MoveNext()
03:13:41:769NoneLoading audio module 'Amplitude.Mercury.Audio.BiomeAudioModule'...
Amplitude.Wwise.Audio.AudioManager+d__2:MoveNext()
03:13:41:769NoneLoading audio module 'Amplitude.Mercury.Audio.TerrainAudioModule'...
Amplitude.Wwise.Audio.AudioManager+d__2:MoveNext()
03:13:41:773NoneLoading audio module 'Amplitude.Mercury.Audio.CityAudioModule'...
Amplitude.Wwise.Audio.AudioManager+d__2:MoveNext()
03:13:41:774NoneLoading audio module 'Amplitude.Mercury.Audio.UnitAudioModule'...
Amplitude.Wwise.Audio.AudioManager+d__2:MoveNext()
03:13:41:774NoneLoading audio module 'Amplitude.Mercury.Audio.UnitVoiceAudioModule'...
Amplitude.Wwise.Audio.AudioManager+d__2:MoveNext()
03:13:41:812NoneChanging display settings to 1920x1080 (0)...
Amplitude.Framework.Display.DisplayManager:ChangeDisplaySettings()
03:13:41:813None... switching to 1920x1080 (0) (fullscreen: True)...
Amplitude.Framework.Display.DisplayManager:ChangeDisplaySettings()
03:13:41:868NoneAssetProvider 'mercurydatabases.avatarpresentation.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
03:13:41:873NoneStorage thread started.
Amplitude.Framework.Storage.StorageThread:StartThread()
03:13:41:876NoneSteamworks successfully initialized.
Amplitude.Steamworks.DigitalDistribution.SteamworksDigitalDistributionClient+d__11:MoveNext()
03:13:41:919NoneScanning assemblies for subclasses of Message...
Amplitude.Framework.Networking.Message:ScanAssembliesForMessageTypes()
03:13:41:958NoneScanned 124 assemblies in 37 milliseconds.
Amplitude.Framework.Networking.Message:ScanAssembliesForMessageTypes()
03:13:41:972NoneAssetDatabase.Load GraphicsFont
Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)
03:13:41:978NoneAssetProvider 'mercury.data.ui.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
03:13:41:980NoneAssetProvider 'mercury.data.ui.update.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
03:13:42:101NoneAssetDatabase.Load UILowLevel
Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)
03:13:42:121NoneAssetProvider 'mercury.data.production.ui.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
03:13:42:183UI Steam[UI] In UIMercuryMaterialCollection (Amplitude.UI.UIMaterialCollection) using a 963 collisionFreeHashSetSize
Amplitude.UI.UIMaterialCollection:Load() Amplitude.UI.UIMaterialCollection:Load() Amplitude.UI.UIMaterialCollection:LoadIfNecessary() Amplitude.UI.Renderers.UIRenderingManager:Load() Amplitude.UI.UIBehaviour:DoLoad() Amplitude.UI.UIBehaviour:LoadIfNecessary() Amplitude.UI.UIView:Load() Amplitude.UI.UIBehaviour:DoLoad() Amplitude.UI.UIBehaviour:LoadIfNecessary() Amplitude.UI.UIBehaviour:OnEnable()
03:13:42:188NoneAssetDatabase.Load UIData
Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)
03:13:42:224NoneAssetProvider 'ui_textures.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
03:13:42:658NoneCreating atlas [Font:distanceFieldAtlas] from 2048x2048xRFloat
Amplitude.Graphics.Text.GlyphAtlas:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
03:13:42:660NoneCreating atlas [Font:softwareRasterAtlas] from 2048x2048xARGB32
Amplitude.Graphics.Text.GlyphAtlas:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
03:13:44:419NoneChanging display settings to 1920x1080 (0)...
Amplitude.Framework.Display.DisplayManager:ChangeDisplaySettings()
03:13:44:419None... switching to 1920x1080 (0) (fullscreen: True)...
Amplitude.Framework.Display.DisplayManager:ChangeDisplaySettings()
03:13:44:420NoneMounting complete
Amplitude.Mercury.Input.InputManager+d__0:MoveNext()
03:13:44:435NoneAssetProvider 'fr-fr-localization.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
03:13:44:589NoneThe database of type 'Amplitude.Framework.Input.ActionDefinition' has overriden an element because its key name 'RenameSelected' was already registered for the same revision number #1.
Amplitude.Framework.Datatable`1[[Amplitude.Framework.Input.ActionDefinition, Amplitude.Framework, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null]]:AddRange(System.Reflection.MonoParameterInfo)
03:13:44:590NoneDiscarding action map 'Presentation.Cheats' because of accessibility level 'ProtectedInternal' < Public.
Amplitude.Framework.Input.ActionMapper+d__18:MoveNext()
03:13:44:595NoneDiscarding action map 'Presentation.Editor' because of accessibility level 'Internal' < Public.
Amplitude.Framework.Input.ActionMapper+d__18:MoveNext()
03:13:44:597NoneDiscarding action map 'Presentation.Camera.Internal' because of accessibility level 'ProtectedInternal' < Public.
Amplitude.Framework.Input.ActionMapper+d__18:MoveNext()
03:13:44:597NoneDiscarding action map 'Presentation.HelpLayer.Internal' because of accessibility level 'Internal' < Public.
Amplitude.Framework.Input.ActionMapper+d__18:MoveNext()
03:13:44:827NoneRequestEncryptedAppTicket is completed with result : k_EResultOK
Amplitude.Steamworks.DigitalDistribution.SteamworksDigitalDistributionClient:b__14_0(System.Reflection.MonoParameterInfo)
03:13:44:830UI Steam[UI] Resolution initialized to 1920x1080
Amplitude.UI.UIHierarchyManager:SpecificLateUpdate() Amplitude.UI.UIHierarchyManager:SpecificLateUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
03:13:44:923NoneStart play movie (Movies/AMPLITUDE Studios.webm) with timeout (25)
Amplitude.Mercury.Application+d__17:MoveNext()
03:13:44:932NonePlaying with 2 downloadable content(s): Pre-purchase, Deluxe.
Amplitude.Mercury.DigitalDistribution.DownloadableContentManager+d__17:MoveNext()
03:13:44:932NonePlaying with 2 activated downloadable content(s): Pre-purchase, Deluxe.
Amplitude.Mercury.DigitalDistribution.DownloadableContentManager+d__17:MoveNext()
03:13:44:932NoneLoading audio module 'Amplitude.Mercury.Audio.PingAudioModule'...
Amplitude.Wwise.Audio.AudioManager+d__2:MoveNext()
03:13:44:934NoneThe audio manager is ready.
Amplitude.Wwise.Audio.AudioManager+d__52:MoveNext()
03:13:44:947UI Steam[UI] Loading regular fallback texture dcd92d053b27adc4d97b97e345d65460 (nullref: True)
Amplitude.UI.Renderers.UIRenderingManager:GetFallbackTexture() Amplitude.UI.Renderers.UIRenderingManager:GetFallbackTexture() Amplitude.UI.Renderers.UIRenderingManager:RetrieveTextureSource(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITexture:GetAsset() Amplitude.UI.UIPrimitiveDrawer:Rect(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Renderers.UIImage:Render(System.Reflection.MonoParameterInfo) Amplitude.UI.UISortedRenderCommandSet:Render(System.Reflection.MonoParameterInfo) Amplitude.UI.UIView:Render() Amplitude.UI.Renderers.UIRenderingManager:Render() Amplitude.UI.UIUpdatingManager:Render() Amplitude.UI.UIUpdatingManager:LateUpdate()
03:13:45:114NoneMovie start after 3,3063554
Amplitude.Mercury.Avatar.AvatarManager+d__99:MoveNext()
03:13:45:129NoneCannot get statistic (name: 'StatColonizedPercent', type: integer) from Steam.
Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:CollectStatistics()
03:13:49:358NoneEnd play movie Movies/AMPLITUDE Studios.webm
Amplitude.Mercury.Application+d__17:MoveNext()
03:13:49:359NoneMovie end after 7,5505892
Amplitude.Mercury.Avatar.AvatarManager+d__99:MoveNext()
03:13:49:360NoneAssetDatabase.Load Avatar
Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)
03:13:49:394NoneAssetProvider 'mercury.data.avatars.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
03:13:49:412NoneAssetProvider 'mercury.data.avatarsanimation.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
03:13:49:443NoneAssetProvider 'mercury.data.customizations.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
03:13:49:451NoneAssetProvider 'outgameviews.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
03:13:49:553NoneParsing the command line arguments...
Amplitude.Mercury.Application+d__10:MoveNext()
03:13:49:553None[Analytics] CommandLine EndPoints 0; CommandLine Filters 0; Accessibility Public
Amplitude.Mercury.Application:StartAnalytics()
03:13:49:554None[Analytics] Starting Analytics Public Session with user_id 76561198016571873 ; gamecode 1124300 ; platformID 1 ; application_version V1.02.0116-S10, RELEASE (64-bit Standalone, build: 165851); sessionId a467cab7b17f4f0cae2b12b29b0831d3
Amplitude.Mercury.Analytics.Analytics_Public:StartAnalyticsSession()
03:13:49:641NoneRuntime configuration is null or empty; using the default module 'project mercury' as new configuration.
Amplitude.Framework.Runtime.RuntimeManager+d__33:MoveNext()
03:13:49:646NoneLoading runtime module 'project mercury', 'Project Mercury'...
Amplitude.Framework.Runtime.Runtime+d__39:MoveNext()
03:13:49:784NoneAssetProvider 'mercurydatabases.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
03:14:12:642NoneThe database of type 'Amplitude.UI.UIMapper' has overriden an element because its key name 'EventPublishNotificationData' was already registered for the same revision number #2.
Amplitude.Framework.Datatable`1[[Amplitude.UI.UIMapper, Amplitude.UI, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null]]:AddRange(System.Reflection.MonoParameterInfo)
03:14:12:642NoneThe database of type 'Amplitude.UI.UIMapper' has overriden an element because its key name 'EndGameDefinition_LastHumanStanding' was already registered for the same revision number #2.
Amplitude.Framework.Datatable`1[[Amplitude.UI.UIMapper, Amplitude.UI, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null]]:AddRange(System.Reflection.MonoParameterInfo)
03:14:12:642NoneThe database of type 'Amplitude.UI.UIMapper' has overriden an element because its key name 'EndGameDefinition_SpaceRace' was already registered for the same revision number #2.
Amplitude.Framework.Datatable`1[[Amplitude.UI.UIMapper, Amplitude.UI, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null]]:AddRange(System.Reflection.MonoParameterInfo)
03:14:12:642NoneThe database of type 'Amplitude.UI.UIMapper' has overriden an element because its key name 'EndGameDefinition_Standard' was already registered for the same revision number #2.
Amplitude.Framework.Datatable`1[[Amplitude.UI.UIMapper, Amplitude.UI, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null]]:AddRange(System.Reflection.MonoParameterInfo)
03:14:12:642NoneThe database of type 'Amplitude.UI.UIMapper' has overriden an element because its key name 'EndGameDefinition_TimeLimit' was already registered for the same revision number #2.
Amplitude.Framework.Datatable`1[[Amplitude.UI.UIMapper, Amplitude.UI, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null]]:AddRange(System.Reflection.MonoParameterInfo)
03:14:12:642NoneThe database of type 'Amplitude.UI.UIMapper' has overriden an element because its key name 'SystemSettingControlsStartChatting' was already registered for the same revision number #2.
Amplitude.Framework.Datatable`1[[Amplitude.UI.UIMapper, Amplitude.UI, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null]]:AddRange(System.Reflection.MonoParameterInfo)
03:14:12:684NoneThe database of type 'Amplitude.Framework.Simulation.Description.Descriptor' has overriden an element because its key name 'Effect_EmpireBonus_PrehistoricStrengthBonus' was already registered for the same revision number #2.
Amplitude.Framework.Datatable`1[[Amplitude.Framework.Simulation.Description.Descriptor, Amplitude.Framework, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null]]:AddRange(System.Reflection.MonoParameterInfo)
03:14:12:684NoneThe database of type 'Amplitude.Framework.Simulation.Description.Descriptor' has overriden an element because its key name 'Effect_Ambition' was already registered for the same revision number #2.
Amplitude.Framework.Datatable`1[[Amplitude.Framework.Simulation.Description.Descriptor, Amplitude.Framework, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null]]:AddRange(System.Reflection.MonoParameterInfo)
03:14:14:064NoneSpent 24,4185885 second(s) loading 1 module plugin(s).
Amplitude.Framework.Runtime.Runtime+d__41:MoveNext()
03:14:14:078NoneApplication started.
Amplitude.Mercury.Application:OnApplicationStarted()
03:14:14:111NoneGameScenarioDefinition 'Scenario_OpenDevStadia1' doesn't have any valid save.
Amplitude.Mercury.Data.DataController:InitializeGameScenariosGroupUIMappers()
03:14:14:111NoneGameScenarioDefinition 'Scenario_OpenDevStadia1' doesn't have any valid save.
Amplitude.Mercury.Data.DataController:InitializeGameScenariosGroupUIMappers()
03:14:14:111NoneGameScenarioDefinition 'Scenario_AprilOpenDev' doesn't have any valid save.
Amplitude.Mercury.Data.DataController:InitializeGameScenariosGroupUIMappers()
03:14:14:238None[UI] Could not find UIMapper 'DiplomaticAbility'
Amplitude.Mercury.UI.Helpers.DataUtils:GetUIMapper(System.Reflection.MonoParameterInfo)
03:14:14:238None[UI] Could not find UIMapper 'RenameUnit'
Amplitude.Mercury.UI.Helpers.DataUtils:GetUIMapper(System.Reflection.MonoParameterInfo)
03:14:14:335None[UI] Could not find UIMapper 'DiplomaticAbility'
Amplitude.Mercury.UI.Helpers.DataUtils:GetUIMapper(System.Reflection.MonoParameterInfo)
03:14:14:335None[UI] Could not find UIMapper 'RenameUnit'
Amplitude.Mercury.UI.Helpers.DataUtils:GetUIMapper(System.Reflection.MonoParameterInfo)
03:14:14:452UI Steam[UI] Start loading out-game windows.
Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:MoveNext() Amplitude.UI.Windows.UIWindowsManager_Base`2+ d__13[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ d__37:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
03:14:15:980None%ControlBannerReligionPopupReformationDescription Trying to get a parameter 0 out of bound 0.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)
03:14:15:980None%NextTenetTitle Trying to get a parameter 0 out of bound 0.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)
03:14:16:029None%VeterancySingleStatTooltipBrickCurrentVeterancyLevelDescription Trying to get a parameter 0 out of bound 0.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)
03:14:16:035UI Steam[UI] Finished loading out-game windows windows in 1,6 seconds.
Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:MoveNext() Amplitude.UI.Windows.UIWindowsManager_Base`2+ d__13[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ d__37:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
03:14:16:048NoneAssetDatabase.Load Default|FxLowLevel|FxData|Terrain|Unit
Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)
03:14:16:049NoneAssetProvider 'automation.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
03:14:16:053NoneAssetProvider 'fxartist.heavy.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
03:14:16:574NoneAssetProvider 'fxartist.light.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
03:14:16:823NoneAssetProvider 'levelbuildcomposition.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
03:14:16:862NoneAssetProvider 'levelbuildelements.heavy.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
03:14:17:398NoneAssetProvider 'levelbuildelements.light.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
03:14:17:401NoneAssetProvider 'mercury.data.mecanimevent.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
03:14:17:966NoneAssetProvider 'mercury.data.units.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
03:14:17:967NoneAssetProvider 'scenario.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
03:14:17:968NoneAssetProvider 'terrain.exploration.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
03:14:17:970NoneAssetProvider 'terrain.mapsaves.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
03:14:17:977NoneAssetProvider 'terrain.matchingheavy.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
03:14:17:980NoneAssetProvider 'terrain.matchinglight.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
03:14:19:483NoneAn instance of type Amplitude.Graphics.Fx.FxComponentTextureAtlasManager has generated a cycling LoadIFN. Check the stack.
Amplitude.Graphics.LoadableBehaviour:LoadIFN()
03:14:19:696NoneAn instance of type Amplitude.Graphics.Fx.FxComponentTextureAtlasManager has generated a cycling LoadIFN. Check the stack.
Amplitude.Graphics.LoadableBehaviour:LoadIFN()
03:14:22:835NoneRelease ComputeBuffer
Amplitude.Graphics.Text.GlyphDistanceFieldRenderer:ReserveComputeBuffer(System.Reflection.MonoParameterInfo)
03:14:24:759NoneRelease ComputeBuffer
Amplitude.Graphics.Text.GlyphDistanceFieldRenderer:ReserveComputeBuffer(System.Reflection.MonoParameterInfo)
03:14:27:878UI Steam[UI] Start loading in-game windows.
Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:MoveNext() Amplitude.UI.Windows.UIWindowsManager_Base`2+ d__13[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ d__37:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
03:14:27:890NoneStarting new session of type 'Amplitude.Mercury.Session.Session'...
Amplitude.Framework.Session.SessionManager+d__14:MoveNext()
03:14:27:895NoneMetadata 'GameOption_StartingEra' already has a policy registered; ignoring...
Amplitude.Framework.Session.Session:SetMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
03:14:27:895NoneSession of type 'Amplitude.Mercury.Session.Session' has been started.
Amplitude.Framework.Session.SessionManager+d__14:MoveNext()
03:14:27:977NoneOpening the session, hosting an offline game...
Amplitude.Framework.Session.Session+d__53:MoveNext()
03:14:28:014NoneSession has been opened.
Amplitude.Framework.Session.Session+d__53:MoveNext()
03:14:28:018NoneMember 00000000-0000-0000-0000-000000000001: Added.
Amplitude.Framework.Session.Session:OnMemberChange(System.Reflection.MonoParameterInfo)
03:14:28:020NoneUsing (offline) local network identifier: 00000000-0000-0000-0000-000000000001.
Amplitude.Photon.Networking.PhotonNetworkingManager:Login(System.Reflection.MonoParameterInfo)
03:14:28:044None[Options] Option 'GameOption_WorldShape': Option 'GameOption_ForceOceansOnMapEdges' referenced in Preset could not be found.
Amplitude.Framework.Options.Option`1[[Amplitude.Mercury.Data.GameOptions.GameOptionDefinition, Amplitude.Mercury.Data, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:InvalidateCurrentPresetIfNecessary()
03:14:28:044None[Options] Option 'GameOption_WorldShape': Option 'GameOption_ForceOceansOnMapEdges' referenced in Preset could not be found.
Amplitude.Framework.Options.Option`1[[Amplitude.Mercury.Data.GameOptions.GameOptionDefinition, Amplitude.Mercury.Data, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:InvalidateCurrentPresetIfNecessary()
03:14:28:370None%DiplomaticCrisisPanelSurrenderPanelSelectedTermsTitle Trying to get a parameter 0 out of bound 0.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)
03:14:28:642None%CivicsScreenEnactButtonTitle Trying to get a parameter 0 out of bound 0.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)
03:14:28:662None%EmpireScreenEraStarsInstructions2 Trying to get a parameter 0 out of bound 0.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)
03:14:28:688None%NextTenetTitle Trying to get a parameter 0 out of bound 0.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)
03:14:28:731None%EmpireBannerLastEraFormat Trying to get a parameter 0 out of bound 0.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)
03:14:28:777None%ControlBannerReligionPopupReformationDescription Trying to get a parameter 0 out of bound 0.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)
03:14:28:778None%NextTenetTitle Trying to get a parameter 0 out of bound 0.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)
03:14:28:795None%ArtificialWonderCardAlreadyClaimedFormat Trying to get a parameter 0 out of bound 0.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)
03:14:28:829None%UnlockedFactionEvolutionImmersiveWindowDescription Trying to get a parameter 0 out of bound 0.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)
03:14:28:829None%UnlockedFactionEvolutionImmersiveWindowDescription Trying to get a parameter 0 out of bound 0.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)
03:14:28:835None%FactionEvolutionImmersiveWindowDescription Trying to get a parameter 0 out of bound 0.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)
03:14:28:835None%FactionEvolutionImmersiveWindowDescription Trying to get a parameter 1 out of bound 0.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)
03:14:29:086None%CultureInfluencePinPanelInfluenceItemsTitle Trying to get a parameter 0 out of bound 0.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)
03:14:30:067None%CivicsScreenEnactButtonTitle Trying to get a parameter 0 out of bound 0.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)
03:14:30:092None%EmpireScreenEraStarsInstructions2 Trying to get a parameter 0 out of bound 0.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)
03:14:30:273UI Steam[UI] Finished loading in-game windows windows in 2,1 seconds.
Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:MoveNext() Amplitude.UI.Windows.UIWindowsManager_Base`2+ d__13[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ d__37:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
03:14:30:278NoneStarting new game of type 'Amplitude.Mercury.Game.Game'...
Amplitude.Framework.Game.GameManager+d__16:MoveNext()
03:14:30:287NoneInitializing order policies...
Amplitude.Mercury.Sandbox.Sandbox:InitializeOrderPolicies()
03:14:31:191NoneTrying to get a datatable element of type Amplitude.Mercury.Data.Simulation.MinorFactionSpawnerDefinition from a datatable element reference that has not been initialized.
Amplitude.Framework.DatatableElementReference:GetDatatableElement()
03:14:31:191NoneTrying to get a datatable element of type Amplitude.Mercury.Data.Simulation.MinorFactionSpawnerDefinition from a datatable element reference that has not been initialized.
Amplitude.Framework.DatatableElementReference:GetDatatableElement()
03:14:31:191NoneTrying to get a datatable element of type Amplitude.Mercury.Data.Simulation.MinorFactionSpawnerDefinition from a datatable element reference that has not been initialized.
Amplitude.Framework.DatatableElementReference:GetDatatableElement()
03:14:31:191NoneTrying to get a datatable element of type Amplitude.Mercury.Data.Simulation.MinorFactionSpawnerDefinition from a datatable element reference that has not been initialized.
Amplitude.Framework.DatatableElementReference:GetDatatableElement()
03:14:31:191NoneTrying to get a datatable element of type Amplitude.Mercury.Data.Simulation.MinorFactionSpawnerDefinition from a datatable element reference that has not been initialized.
Amplitude.Framework.DatatableElementReference:GetDatatableElement()
03:14:31:191NoneTrying to get a datatable element of type Amplitude.Mercury.Data.Simulation.MinorFactionSpawnerDefinition from a datatable element reference that has not been initialized.
Amplitude.Framework.DatatableElementReference:GetDatatableElement()
03:14:31:191NoneTrying to get a datatable element of type Amplitude.Mercury.Data.Simulation.MinorFactionSpawnerDefinition from a datatable element reference that has not been initialized.
Amplitude.Framework.DatatableElementReference:GetDatatableElement()
03:14:31:204NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Affinity_Merchant_GainPerTradeRoads.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
03:14:31:204NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_CivilizationTrait_Era0_DefaultTribe.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
03:14:31:206NoneDescriptor 'MinorRelation_Base' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
03:14:31:206NoneDescriptor 'MinorRelation_Base' Effect '0' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
03:14:31:207NoneDescriptor 'Tag_Empire_Major' Effect '0' PropertyEffect '3' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
03:14:31:207NoneDescriptor 'Tag_Empire_Major' Effect '0' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
03:14:31:207NoneDescriptor 'Tag_Empire_Major' Effect '0' PropertyEffect '5' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
03:14:31:207NoneDescriptor 'Tag_Empire_Major' Effect '0' PropertyEffect '6' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
03:14:31:207NoneDescriptor 'Tag_Empire_Major' Effect '0' PropertyEffect '7' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
03:14:31:207NoneDescriptor 'Tag_Empire_Major' Effect '0' PropertyEffect '8' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
03:14:31:207NoneDescriptor 'Tag_Empire_Major' Effect '2' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
03:14:31:207NoneDescriptor 'Tag_Empire_Major' Effect '3' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
03:14:31:207NoneDescriptor 'Tag_Empire_Major' Effect '4' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
03:14:31:208NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Tag_Empire_Minor.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
03:14:31:209NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Extension_InBattle.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
03:14:31:210NoneDescriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
03:14:31:210NoneDescriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
03:14:31:210NoneDescriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '2' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
03:14:31:210NoneDescriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '3' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
03:14:31:210NoneDescriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
03:14:31:210NoneDescriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '5' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
03:14:31:210NoneDescriptor 'Effect_Extension_Era5_BritishEmpire' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
03:14:31:214NoneDescriptor 'GameEffect_City' Effect '2' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
03:14:31:214NoneDescriptor 'GameEffect_Settlement' Effect '0' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
03:14:31:214NoneDescriptor 'GameEffect_Settlement' Effect '0' PropertyEffect '3' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
03:14:31:214NoneDescriptor 'GameEffect_Settlement' Effect '0' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
03:14:31:214NoneDescriptor 'GameEffect_Settlement' Effect '0' PropertyEffect '5' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
03:14:31:214NoneFormatting of Operation 'Div' cannot be satisfying. Consider using an Exotic localization for GameEffect_BattleAction_DebuffTargetMove.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
03:14:31:214NoneFormatting of Operation 'Div' cannot be satisfying. Consider using an Exotic localization for GameEffect_BattleAction_DebuffTargetMove.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
03:14:31:214NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_Army_Peacefull.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
03:14:31:215NoneDescriptor 'Effect_LandUnit_Era3_HolyRomanEmpire_TeutonicKnights' Effect '0' PropertyEffect '2' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
03:14:31:216NoneDescriptor 'GameEffect_Army' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
03:14:31:216NoneDescriptor 'GameEffect_Army' Effect '1' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
03:14:31:216NoneDescriptor 'GameEffect_Army' Effect '1' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
03:14:31:216NoneDescriptor 'GameEffect_Squadron' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
03:14:31:216NoneDescriptor 'GameEffect_Squadron' Effect '1' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
03:14:31:216NoneDescriptor 'GameEffect_Squadron' Effect '1' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
03:14:31:218NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_PersonaStrength_ArtificialWonders_03.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
03:14:31:225None[DATA] The descriptor Effect_Unit_HasRangedAttack is used both as a Unit and a UnitClass. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
03:14:31:225None[DATA] The descriptor Effect_Unit_SpecialtyLevel1 is used both as a Unit and a UnitClass. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
03:14:31:226None[DATA] The descriptor Effect_Unit_SpecialtyLevel1 is used both as a UnitClass and a UnitSpecialty. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
03:14:31:226None[DATA] The descriptor Effect_Unit_SpecialtyLevel2 is used both as a Unit and a UnitSpecialty. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
03:14:31:226None[DATA] The descriptor Effect_Unit_SpecialtyLevel3 is used both as a Unit and a UnitSpecialty. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
03:14:31:226None[DATA] The descriptor Effect_Extension_Base_Military is used both as a Extension and a NarrativeEvent. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
03:14:31:228None[DATA] The descriptor GameEffect_BattleAction_TileMilitary is used both as a UnitClass and a StatusCategory. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
03:14:31:805None[Sandbox] The sandbox thread has been started.
Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
03:14:31:821NoneBackground worker has returned.
Amplitude.Mercury.Game.Game+d__4:MoveNext()
03:14:31:821NoneGame of type 'Amplitude.Mercury.Game.Game' has been started.
Amplitude.Framework.Game.GameManager+d__16:MoveNext()
03:14:31:852NoneStart AI players...
Amplitude.Mercury.AI.AIController:StartAI()
03:14:31:854NoneNo AI configuration set in SandboxStartSettings or retrieved from save. Fallback to default settings, all mods on all AIs.
Amplitude.Mercury.AI.AIController:StartAIAsync()
03:14:31:874NoneTrying to get a datatable element of type Amplitude.Mercury.Data.Simulation.CivicDefinition from a datatable element reference that has not been initialized.
Amplitude.Framework.DatatableElementReference:GetDatatableElement()
03:14:31:874NoneTrying to get a datatable element of type Amplitude.Mercury.Data.Simulation.CivicDefinition from a datatable element reference that has not been initialized.
Amplitude.Framework.DatatableElementReference:GetDatatableElement()
03:14:32:243NoneAI players started. Check for a save to load...
Amplitude.Mercury.AI.AIController:StartAIAsync()
03:14:32:243NoneLoading AI save: Clément Normal.AI.bin
Amplitude.Mercury.AI.AIController:LoadAIPlayersIfNecessary()
03:14:32:293NoneAI players ready to run.
Amplitude.Mercury.AI.AIController:StartAIAsync()
03:14:33:099NoneAn instance of type Amplitude.Graphics.Fx.FxComponentTextureAtlasManager has generated a cycling LoadIFN. Check the stack.
Amplitude.Graphics.LoadableBehaviour:LoadIFN()
03:14:33:372NoneAn instance of type Amplitude.Graphics.Fx.FxComponentTextureAtlasManager has generated a cycling LoadIFN. Check the stack.
Amplitude.Graphics.LoadableBehaviour:LoadIFN()
03:14:33:693NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationBattleController.
Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()
03:14:37:303NonePresentationLandmarks revolveDependencies True
Amplitude.Mercury.Presentation.PresentationLandmarkController:ResolveDependencies()
03:14:37:303NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer
Amplitude.Mercury.Presentation.PresentationLandmarkController+d__24:MoveNext()
03:14:37:337NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()
03:14:37:337NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
03:14:37:337NoneAmplitude.Mercury.Presentation.PresentationCameraController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
03:14:37:337NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
03:14:37:337NoneAmplitude.Mercury.Presentation.PresentationCursorController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
03:14:37:337NoneAmplitude.Mercury.Presentation.PresentationFimsController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
03:14:37:337NoneAmplitude.Mercury.Presentation.PresentationFrontiersController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
03:14:37:337NoneAmplitude.Mercury.Presentation.PresentationPathfindRenderingController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
03:14:37:337NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
03:14:37:337NoneAmplitude.Mercury.Presentation.PresentationBattleController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
03:14:37:337NoneAmplitude.Mercury.Presentation.PresentationAIController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
03:14:37:337NoneAmplitude.Mercury.Presentation.PresentationTradeRoadController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
03:14:37:337NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
03:14:37:337NoneAmplitude.Mercury.Presentation.PresentationTerritoryController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
03:14:37:337NoneAmplitude.Mercury.Presentation.PresentationTutorialController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
03:14:37:337NoneAmplitude.Mercury.Presentation.PresentationNarratorController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
03:14:37:337NoneAmplitude.Mercury.Presentation.PresentationTileFeedbackController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
03:14:37:337NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
03:14:39:096NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationCameraController/Camera [Amplitude.Mercury.Presentation.PresentationCameraMover is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
03:14:39:138NoneGround materials using full res textures
Amplitude.Mercury.Terrain.GroundMaterialCollection+RuntimeData:CreateOrUpdateTextureArrayFromAtlases(System.Reflection.MonoParameterInfo)
03:14:40:177NoneSculpting elements using full res albedo textures
Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()
03:14:40:177NoneSculpting elements using full res ao textures
Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()
03:14:40:177NoneSculpting elements using full res world space normal textures
Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()
03:14:40:177NoneSculpting elements using full res transition mask textures
Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()
03:14:40:177NoneSculpting elements using full res roughness textures
Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()
03:14:40:177NoneSculpting elements using full res topography textures
Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()
03:14:40:177NoneSculpting elements using full res border textures
Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()
03:14:41:438NoneRivers using full res river bank textures
Amplitude.Mercury.Terrain.Matching.RiverBakedElementsLoader+d__44:MoveNext()
03:14:41:438NoneRivers using full res river normal textures
Amplitude.Mercury.Terrain.Matching.RiverBakedElementsLoader+d__44:MoveNext()
03:14:41:438NoneRivers using full res river water transitionMask textures
Amplitude.Mercury.Terrain.Matching.RiverBakedElementsLoader+d__44:MoveNext()
03:14:41:506NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/Renderer [Amplitude.Mercury.Terrain.Matching.TerrainSectorProvider is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
03:14:41:506None Unable to resolve Amplitude.Mercury.Terrain.Matching.TerrainSectorProvider dependencies. sculptingBakedElementsLoader [False], groundMaterialBakedElementsLoader [Ok], riverBakedElementsLoader [NOK] constHexBufferProvider [Ok] groundMaterialsBufferProvider [Ok]cameraGraphicService [Ok]computeShaderSettings [Ok]renderPasses [Ok]
Amplitude.Mercury.Terrain.Matching.TerrainSectorProvider:ResolveDependencies()
03:14:41:510NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/Renderer [Amplitude.Mercury.Terrain.TerrainPositionService is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
03:14:41:511NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/Renderer [Amplitude.Mercury.Terrain.FogOfWarRenderer is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
03:14:41:511NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/Renderer [Amplitude.Mercury.Terrain.ProceduralTerrainRenderer is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
03:14:41:511None Unable to resolve Amplitude.Mercury.Terrain.Matching.TerrainSectorProvider dependencies. sculptingBakedElementsLoader [False], groundMaterialBakedElementsLoader [Ok], riverBakedElementsLoader [NOK] constHexBufferProvider [Ok] groundMaterialsBufferProvider [Ok]cameraGraphicService [Ok]computeShaderSettings [Ok]renderPasses [Ok]
Amplitude.Mercury.Terrain.Matching.TerrainSectorProvider:ResolveDependencies()
03:14:41:511None Unable to resolve landmarkResolved [{14}] dependencies. cameraGraphicService [Amplitude.Mercury.Terrain.ProceduralTerrainRenderer], constHexBufferProvider [True], fogOfWarRenderer [Ok] sculptingBakedElementsLoader [NOK] groundMaterialBakedElementsLoader [Ok]riverBakedElementsLoader [Ok]debug [Ok]terrainDebuggingService [Ok]hexagonalGrid [Ok]fxComponentRenderFeature [Ok]terrainSectorProvider [Ok]gpuDiagnostics [NOK]technicalSettings [Ok]visualSettings [Ok]
Amplitude.Mercury.Terrain.ProceduralTerrainRenderer:ResolveDependencies()
03:14:41:511NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/EdgeOfTheWorldRenderer [Amplitude.Mercury.Terrain.EdgeOfTheWorldRenderer is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
03:14:41:511NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/FxTerrainCompanion [Amplitude.Mercury.Terrain.Fx.FxComponentTerrain is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
03:14:41:511NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/FxTerrainCompanion [Amplitude.Mercury.Terrain.WorldLife.WorldLifeManager is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
03:14:41:520NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/FxTerrainCompanion [Amplitude.Mercury.Terrain.Fx.FxComponentLevelBuildParticleAdder is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
03:14:41:522None Unable to resolve Amplitude.Mercury.Terrain.Fx.FxComponentLevelBuildParticleAdder dependencies. globalSettingsOk [True], fxComponentEvolveOk [Ok], fxComponentLevelBuildContentOk [Ok] worldMapProviderOk [Ok] worldMapVisibilityProviderOk [Ok]worldMapVisibilityProviderOk [Ok]namesOk [Ok]proceduralTerrainRendererOk [NOK]groundMaterialBufferProviderOk [NOK]cameraGraphicServiceOk [Ok]matchingLayersOk [NOK]territoryDataProviderOk [Ok]baseOk [Ok]
Amplitude.Mercury.Terrain.Fx.FxComponentLevelBuildParticleAdder:ResolveDependencies()
03:14:41:522NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/FxTerrainCompanion [Amplitude.Mercury.Terrain.TerrainElevationResolver is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
03:14:41:522None Unable to resolve Amplitude.Mercury.Terrain.TerrainElevationResolver dependencies, sculptingBakedElementsLoaderResolved NOK, groundMaterialBakedElementsLoaderResolved NOK, riverBakedElementsLoaderResolved NOK, fogOfWarRendererResolved NOK, proceduralTerrainRendererOk NOK, cameraGraphicServiceOk Ok, resolveElevationShaderOk Ok, terrainPickingServiceOk Ok, fixAnchorElevationOk Ok, gpuDiagnosticsResolved Ok, baseResolveDependencies Ok
Amplitude.Mercury.Terrain.TerrainElevationResolver:ResolveDependencies()
03:14:41:523NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/WorldLabelRenderer [Amplitude.Mercury.Terrain.WorldLabelRenderer is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
03:14:41:523NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/LandmarkRenderer [Amplitude.Mercury.Terrain.LandmarksRenderer is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
03:14:41:523NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/WorldSpaceLineRenderer [Amplitude.Mercury.Terrain.WorldSpaceLineRenderer is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
03:14:41:523NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationFimsController/Renderer [Amplitude.Mercury.Terrain.Fx.FxComponentFIMS is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
03:14:41:523NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationFrontiersController/FrontiersRenderer [Amplitude.Mercury.Terrain.FrontiersRenderer is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
03:14:41:523NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationCharacterSet [Amplitude.Mercury.Presentation.CharacterRenderFeatures is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
03:14:41:527NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationProjectileManager [Amplitude.Mercury.Presentation.PresentationProjectileManager is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
03:14:41:528NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationTerritoryLabels [Amplitude.Mercury.Presentation.PresentationTerritoryLabels is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
03:14:41:543NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationBattleController.
Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()
03:14:41:543NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer
Amplitude.Mercury.Presentation.PresentationLandmarkController+d__24:MoveNext()
03:14:41:554NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()
03:14:41:554NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
03:14:41:554NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
03:14:41:554NoneAmplitude.Mercury.Presentation.PresentationFimsController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
03:14:41:554NoneAmplitude.Mercury.Presentation.PresentationFrontiersController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
03:14:41:554NoneAmplitude.Mercury.Presentation.PresentationPathfindRenderingController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
03:14:41:554NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
03:14:41:554NoneAmplitude.Mercury.Presentation.PresentationBattleController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
03:14:41:554NoneAmplitude.Mercury.Presentation.PresentationAIController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
03:14:41:554NoneAmplitude.Mercury.Presentation.PresentationTradeRoadController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
03:14:41:554NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
03:14:41:554NoneAmplitude.Mercury.Presentation.PresentationTerritoryController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
03:14:41:554NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
03:14:42:598NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationBattleController.
Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()
03:14:42:607NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer
Amplitude.Mercury.Presentation.PresentationLandmarkController+d__24:MoveNext()
03:14:42:607NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()
03:14:44:133NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer
Amplitude.Mercury.Presentation.PresentationLandmarkController+d__24:MoveNext()
03:14:44:133NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()
03:14:44:133NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
03:14:44:133NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
03:14:44:133NoneAmplitude.Mercury.Presentation.PresentationFimsController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
03:14:44:133NoneAmplitude.Mercury.Presentation.PresentationFrontiersController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
03:14:44:133NoneAmplitude.Mercury.Presentation.PresentationPathfindRenderingController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
03:14:44:133NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
03:14:44:133NoneAmplitude.Mercury.Presentation.PresentationTradeRoadController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
03:14:44:133NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
03:14:44:133NoneAmplitude.Mercury.Presentation.PresentationTerritoryController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
03:14:44:133NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
03:14:44:974NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer
Amplitude.Mercury.Presentation.PresentationLandmarkController+d__24:MoveNext()
03:14:44:974NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()
03:14:45:787NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()
03:14:45:787NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer
Amplitude.Mercury.Presentation.PresentationLandmarkController+d__24:MoveNext()
03:14:45:787NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()
03:14:46:573NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()
03:14:46:573NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer
Amplitude.Mercury.Presentation.PresentationLandmarkController+d__24:MoveNext()
03:14:46:573NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()
03:14:46:574NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
03:14:46:574NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
03:14:46:574NoneAmplitude.Mercury.Presentation.PresentationFimsController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
03:14:46:574NoneAmplitude.Mercury.Presentation.PresentationFrontiersController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
03:14:46:574NoneAmplitude.Mercury.Presentation.PresentationPathfindRenderingController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
03:14:46:574NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
03:14:46:574NoneAmplitude.Mercury.Presentation.PresentationTradeRoadController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
03:14:46:574NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
03:14:46:574NoneAmplitude.Mercury.Presentation.PresentationTerritoryController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
03:14:46:574NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
03:14:47:358NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()
03:14:47:358NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer
Amplitude.Mercury.Presentation.PresentationLandmarkController+d__24:MoveNext()
03:14:47:358NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()
03:14:48:408NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()
03:14:48:408NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer
Amplitude.Mercury.Presentation.PresentationLandmarkController+d__24:MoveNext()
03:14:48:408NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()
03:14:49:332NoneUnable to resolve Amplitude.Mercury.Presentation.PresentationFimsController dependencies or load fimsRenderer for 10 frames
Amplitude.Mercury.Presentation.PresentationFimsController+d__33:MoveNext()
03:14:49:332NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()
03:14:49:332NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer
Amplitude.Mercury.Presentation.PresentationLandmarkController+d__24:MoveNext()
03:14:49:332NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()
03:14:49:332NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
03:14:49:332NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
03:14:49:332NoneAmplitude.Mercury.Presentation.PresentationFimsController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
03:14:49:332NoneAmplitude.Mercury.Presentation.PresentationFrontiersController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
03:14:49:332NoneAmplitude.Mercury.Presentation.PresentationPathfindRenderingController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
03:14:49:332NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
03:14:49:332NoneAmplitude.Mercury.Presentation.PresentationTradeRoadController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
03:14:49:332NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
03:14:49:332NoneAmplitude.Mercury.Presentation.PresentationTerritoryController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
03:14:49:332NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
03:14:50:062NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()
03:14:50:078NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()
03:14:53:625NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()
03:14:53:628NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
03:14:53:628NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
03:14:53:628NoneAmplitude.Mercury.Presentation.PresentationFimsController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
03:14:53:628NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
03:14:53:810NoneExtracting MeshContent VFX_Ring_003
Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
03:14:53:811NoneExtracting MeshContent PlaneAxis_YX
Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
03:14:53:811NoneExtracting MeshContent VFX_HexagonExtrude000
Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
03:14:54:711NoneElement of criteria NoPublicOrder in IconFims datatable is missing.
Amplitude.Mercury.Terrain.Fx.FxComponentFIMS:FillFIMSIEvolverMaterialInfo()
03:14:54:711NoneElement of criteria NoInfluence in IconFims datatable is missing.
Amplitude.Mercury.Terrain.Fx.FxComponentFIMS:FillFIMSIEvolverMaterialInfo()
03:14:54:711NoneElement of criteria NoFaith in IconFims datatable is missing.
Amplitude.Mercury.Terrain.Fx.FxComponentFIMS:FillFIMSIEvolverMaterialInfo()
03:14:54:770NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()
03:14:55:690NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()
03:14:55:691NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
03:14:55:691NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
03:14:55:691NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
03:14:55:768NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()
03:14:55:870NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()
03:14:55:937NoneExtracting MeshContent VFX_Hexagon_000
Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
03:14:55:937NoneExtracting MeshContent VFX_Circle001
Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
03:14:56:022NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()
03:14:56:130NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()
03:14:56:247NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()
03:14:56:372NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()
03:14:56:514NoneExtracting MeshContent VFX_Ring_000
Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
03:14:56:675NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()
03:14:56:917NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()
03:14:57:001NoneExtracting MeshContent VFX_SpawnHemiGeoSphere
Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
03:14:57:001NoneExtracting MeshContent FX_Quad
Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
03:14:57:002NoneExtracting MeshContent VFX_cloudNuclear
Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
03:14:57:002NoneExtracting MeshContent FX_NuclearMeshBot_01
Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
03:14:57:003NoneExtracting MeshContent VFX_Wonder_BabylonGardens01_PollenSpawn
Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
03:14:57:003NoneExtracting MeshContent VFX_Ring_004
Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
03:14:57:110NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()
03:14:57:436NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()
03:14:57:548NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()
03:14:57:636NoneExtracting MeshContent VFX_Ring_005
Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
03:14:57:661NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()
03:14:57:762NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()
03:14:57:762NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
03:14:57:762NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
03:14:57:762NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
03:14:57:890NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()
03:14:58:033NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()
03:14:58:143NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()
03:14:58:173NoneExtracting MeshContent FX_Border_02
Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
03:14:58:174NoneExtracting MeshContent VFX_Ring_001
Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
03:14:58:174NoneExtracting MeshContent FX_Border
Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
03:14:58:181NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()
03:15:00:151None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_GhanaEmpire #11738 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
03:15:00:437None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_EgyptianKingdom #11679 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
03:15:00:814None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_HarappanCivilization #945 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
03:15:00:843None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Nubia #954 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
03:15:01:040None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_GhanaEmpire #9666 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
03:15:01:053None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era3_Mediterranean #10548 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
03:15:01:320None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era3_Mediterranean #9694 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
03:15:01:488None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era3_Mediterranean #9887 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
03:15:01:720None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Temperate #11594 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
03:15:01:730None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era2_Mediterranean #7920 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
03:15:01:879None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_MongolEmpire #10553 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
03:15:01:886None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era2_Mediterranean #9210 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
03:15:02:008None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era2_Mediterranean #5423 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
03:15:02:015None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_EgyptianKingdom #5680 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
03:15:02:026None[Preview] Set PresentationUnit UnitVisualAffinity_Era2_MayaCivilization #8246 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
03:15:02:033None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Temperate #6881 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
03:15:02:236None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Temperate #9215 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
03:15:02:246None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Temperate #11212 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
03:15:02:256None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era3_Mediterranean #11217 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
03:15:02:266None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Temperate #11604 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
03:15:02:274None[Preview] Set PresentationUnit UnitVisualAffinity_Era2_AncientGreece #5187 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
03:15:02:284None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_AztecEmpire #11183 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
03:15:02:294None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_AztecEmpire #10122 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
03:15:02:304None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era3_Mediterranean #10850 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
03:15:02:315None[Preview] Set PresentationUnit UnitVisualAffinity_Era2_AncientGreece #9670 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
03:15:02:325None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era3_Mediterranean #9479 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
03:15:02:336None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era3_Mediterranean #9700 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
03:15:02:345None[Preview] Set PresentationUnit UnitVisualAffinity_Era2_AncientGreece #9712 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
03:15:02:356None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Temperate #6722 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
03:15:02:366None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era2_Mediterranean #5417 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
03:15:02:373None[Preview] Set PresentationUnit UnitVisualAffinity_Era2_MayaCivilization #2190 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
03:15:02:379None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Temperate #5634 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
03:15:02:386None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era2_Mediterranean #6728 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
03:15:02:396None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_GhanaEmpire #7127 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
03:15:02:406None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Temperate #10144 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
03:15:02:416None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_AztecEmpire #5440 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
03:15:02:427None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era2_Mediterranean #10150 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
03:15:02:433None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era2_Mediterranean #6203 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
03:15:02:444None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_EgyptianKingdom #9187 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
03:15:02:450None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_GhanaEmpire #11586 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
03:15:02:470None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era3_Mediterranean #11221 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
03:15:02:478None[Preview] Set PresentationUnit UnitVisualAffinity_Era2_MauryaEmpire #10124 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
03:15:02:488None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Temperate #8894 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
03:15:02:494None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_EgyptianKingdom #6969 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
03:15:02:501None[Preview] Set PresentationUnit UnitVisualAffinity_Era2_AncientGreece #1617 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
03:15:02:508None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era2_Mediterranean #8906 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
03:15:02:518None[Preview] Set PresentationUnit UnitVisualAffinity_Era2_Carthage #9492 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
03:15:02:529None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era2_Mediterranean #8187 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
03:15:02:551None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_EgyptianKingdom #7829 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
03:15:02:562None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Temperate #11599 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
03:15:02:572None[Preview] Set PresentationUnit UnitVisualAffinity_Era2_AncientGreece #5770 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
03:15:02:578None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_EgyptianKingdom #11755 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
03:15:02:589None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_AztecEmpire #8352 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
03:15:02:736None[Preview] Set PresentationUnit UnitVisualAffinity_Era2_MauryaEmpire #11227 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
03:15:02:743None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Temperate #7848 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
03:15:02:753None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era3_Mediterranean #10845 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
03:15:02:764None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_EgyptianKingdom #7090 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
03:15:02:774None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era2_Mediterranean #6734 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
03:15:02:780None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_GhanaEmpire #9453 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
03:15:02:787None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era3_Mediterranean #11610 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
03:15:02:797None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Temperate #7390 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
03:15:02:807None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Temperate #7916 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
03:15:02:817None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_GhanaEmpire #7945 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
03:15:02:828None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era2_Mediterranean #7633 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
03:15:02:838None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era2_Mediterranean #5794 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
03:15:02:859None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_AztecEmpire #5376 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
03:15:02:869None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Temperate #6497 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
03:15:02:880None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_MedievalEngland #11233 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
03:15:02:887None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era2_Mediterranean #8385 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
03:15:02:897None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era2_Mediterranean #8900 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
03:15:02:907None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era4_Eastern #9232 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
03:15:02:914None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era2_Mediterranean #9688 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
03:15:02:924None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Temperate #8182 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
03:15:02:934None[Preview] Set PresentationUnit UnitVisualAffinity_Era2_AncientGreece #9914 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
03:15:02:941None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_EgyptianKingdom #11748 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
03:15:02:951None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era2_Mediterranean #7384 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
03:15:02:962None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_AztecEmpire #9845 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
03:15:02:972None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_GhanaEmpire #9861 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
03:15:02:979None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_MongolEmpire #7682 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
03:15:02:988None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era2_Mediterranean #6107 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
03:15:02:998None[Preview] Set PresentationUnit UnitVisualAffinity_Era2_MayaCivilization #5356 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
03:15:03:008None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_MedievalEngland #8170 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
03:15:03:018None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era3_Mediterranean #9228 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
03:15:03:025None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_EgyptianKingdom #8009 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
03:15:03:037None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era3_Mediterranean #9485 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
03:15:03:049None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Temperate #6503 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
03:15:03:059None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era2_Mediterranean #8733 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
03:15:03:065None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era2_Mediterranean #10139 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
03:15:03:072None[Preview] Set PresentationUnit UnitVisualAffinity_Era2_MauryaEmpire #1618 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
03:15:03:076None[Preview] Set PresentationUnit UnitVisualAffinity_Era2_MauryaEmpire #11175 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
03:15:03:083None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_EgyptianKingdom #1620 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
03:15:03:093None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era2_Mediterranean #7111 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
03:15:03:103None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era2_Mediterranean #7932 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
03:15:03:112None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era3_Mediterranean #9222 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
03:15:03:123None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_MedievalEngland #6478 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
03:15:03:135None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era2_Mediterranean #6101 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
03:15:03:153None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_AztecEmpire #3219 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
03:15:03:159None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Babylon #1723 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
03:15:03:169None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era3_Mediterranean #10544 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
03:15:03:175None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Nubia #1555 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
03:15:03:181None[Preview] Set PresentationUnit UnitVisualAffinity_Era2_MauryaEmpire #1556 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
03:15:03:198None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era2_Mediterranean #7639 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
03:15:03:206None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Nubia #9867 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
03:15:03:216None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_EgyptianKingdom #7484 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
03:15:03:226None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Temperate #7926 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
03:15:03:232NoneAmplitude.Mercury.Presentation.Presentation.DoStartAllPresentationController tooks 29622 ms
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
03:15:03:235UI Steam[UI] Start calling OnPresentationStarted on in-game windows.
Amplitude.Mercury.UI.Windows.WindowsManager+d__38:MoveNext() Amplitude.Mercury.UI.Windows.WindowsManager+ d__38:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ d__37:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) UnityEngine.MonoBehaviour:StartCoroutineManaged2(System.Reflection.MonoParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.MonoParameterInfo) Amplitude.Framework.UnityCoroutine:StartCoroutine(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.WindowsManager:OnPresentationStarted() Amplitude.Mercury.UI.Windows.WindowsManager:Presentation_PresentationChange(System.Reflection.MonoParameterInfo) Amplitude.Mercury.Presentation.Presentation:OnPresentationChange(System.Reflection.MonoParameterInfo) Amplitude.Mercury.Presentation.Presentation+ d__62:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ d__37:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
03:15:03:292NonePresentation has been started.
Amplitude.Mercury.Presentation.Presentation+d__62:MoveNext()
03:15:03:312NonePresentation has been presented.
Amplitude.Mercury.Presentation.Presentation+d__62:MoveNext()
03:15:03:312NonePresentation has been presented.
Amplitude.Mercury.Presentation.InGameView+d__4:MoveNext()
03:15:03:519NoneCould not find any key binding for action Presentation.HelpLayer.Internal/ToggleHelpLayer
Amplitude.Mercury.UI.Helpers.InputUtils:GetActionSymbol(System.Reflection.MonoParameterInfo)
03:15:04:180NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.MonoParameterInfo)
03:15:04:181NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.MonoParameterInfo)
03:15:04:181NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.MonoParameterInfo)
03:15:06:088NoneTechnology 'Technology_Era3_05''s Unlock %ConstructibleExtension_VillageCenterTitle has no UnlockCategory.
Amplitude.Mercury.UI.TechnologyScreen_Search+Entry:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
03:15:06:136NoneTechnology 'Technology_Era5_07''s Unlock %Unlock_BattleAction_DugInTitle has no UnlockCategory.
Amplitude.Mercury.UI.TechnologyScreen_Search+Entry:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
03:15:06:897None%ArtificialWonderCardAlreadyClaimedFormat Trying to get a parameter 0 out of bound 0.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)
03:15:06:898None%ArtificialWonderCardAlreadyClaimedFormat Trying to get a parameter 0 out of bound 0.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)
03:15:06:898None%ArtificialWonderCardAlreadyClaimedFormat Trying to get a parameter 0 out of bound 0.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)
03:15:06:898None%ArtificialWonderCardAlreadyClaimedFormat Trying to get a parameter 0 out of bound 0.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)
03:15:06:899None%ArtificialWonderCardAlreadyClaimedFormat Trying to get a parameter 0 out of bound 0.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)
03:15:06:899None%ArtificialWonderCardAlreadyClaimedFormat Trying to get a parameter 0 out of bound 0.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)
03:15:06:899None%ArtificialWonderCardAlreadyClaimedFormat Trying to get a parameter 0 out of bound 0.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)
03:15:06:900None%ArtificialWonderCardAlreadyClaimedFormat Trying to get a parameter 0 out of bound 0.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)
03:15:06:900None%ArtificialWonderCardAlreadyClaimedFormat Trying to get a parameter 0 out of bound 0.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)
03:15:06:900None%ArtificialWonderCardAlreadyClaimedFormat Trying to get a parameter 0 out of bound 0.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)
03:15:06:901None%ArtificialWonderCardAlreadyClaimedFormat Trying to get a parameter 0 out of bound 0.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)
03:15:06:901None%ArtificialWonderCardAlreadyClaimedFormat Trying to get a parameter 0 out of bound 0.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)
03:15:06:902None%ArtificialWonderCardAlreadyClaimedFormat Trying to get a parameter 0 out of bound 0.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)
03:15:06:902None%ArtificialWonderCardAlreadyClaimedFormat Trying to get a parameter 0 out of bound 0.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)
03:15:06:902None%ArtificialWonderCardAlreadyClaimedFormat Trying to get a parameter 0 out of bound 0.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)
03:15:06:903None%ArtificialWonderCardAlreadyClaimedFormat Trying to get a parameter 0 out of bound 0.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)
03:15:06:903None%ArtificialWonderCardAlreadyClaimedFormat Trying to get a parameter 0 out of bound 0.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)
03:15:06:903None%ArtificialWonderCardAlreadyClaimedFormat Trying to get a parameter 0 out of bound 0.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)
03:15:06:904None%ArtificialWonderCardAlreadyClaimedFormat Trying to get a parameter 0 out of bound 0.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)
03:15:06:904None%ArtificialWonderCardAlreadyClaimedFormat Trying to get a parameter 0 out of bound 0.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)
03:15:06:904None%ArtificialWonderCardAlreadyClaimedFormat Trying to get a parameter 0 out of bound 0.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)
03:15:06:924UI Steam[UI] Finished calling OnPresentationStarted on in-game windows in 0,4 seconds.
Amplitude.Mercury.UI.Windows.WindowsManager+d__38:MoveNext() Amplitude.Mercury.UI.Windows.WindowsManager+ d__38:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ d__37:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
03:15:07:171NoneCould not find any key binding for action Presentation.HelpLayer.Internal/ToggleHelpLayer
Amplitude.Mercury.UI.Helpers.InputUtils:GetActionSymbol(System.Reflection.MonoParameterInfo)
03:15:07:203NoneCould not find any key binding for action Presentation.HelpLayer.Internal/ToggleHelpLayer
Amplitude.Mercury.UI.Helpers.InputUtils:GetActionSymbol(System.Reflection.MonoParameterInfo)
03:15:07:307NoneCould not find any key binding for action Presentation.HelpLayer.Internal/ToggleHelpLayer
Amplitude.Mercury.UI.Helpers.InputUtils:GetActionSymbol(System.Reflection.MonoParameterInfo)
03:15:07:535NoneCan't find entity 5356 of ongoing task. Fails the task 10362.
Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
03:15:07:538NoneCould not find any key binding for action Presentation.HelpLayer.Internal/ToggleHelpLayer
Amplitude.Mercury.UI.Helpers.InputUtils:GetActionSymbol(System.Reflection.MonoParameterInfo)
03:15:07:633None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_AztecEmpire #11762 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
03:15:07:645None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_AztecEmpire #11761 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
03:15:07:654NoneCould not find any key binding for action Presentation.HelpLayer.Internal/ToggleHelpLayer
Amplitude.Mercury.UI.Helpers.InputUtils:GetActionSymbol(System.Reflection.MonoParameterInfo)
03:15:07:673NoneCan't find entity 9453 of ongoing task. Fails the task 4862.
Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
03:15:07:720NoneCould not find any key binding for action Presentation.HelpLayer.Internal/ToggleHelpLayer
Amplitude.Mercury.UI.Helpers.InputUtils:GetActionSymbol(System.Reflection.MonoParameterInfo)
03:15:07:817NoneCould not find any key binding for action Presentation.HelpLayer.Internal/ToggleHelpLayer
Amplitude.Mercury.UI.Helpers.InputUtils:GetActionSymbol(System.Reflection.MonoParameterInfo)
03:15:07:892NoneCould not find any key binding for action Presentation.HelpLayer.Internal/ToggleHelpLayer
Amplitude.Mercury.UI.Helpers.InputUtils:GetActionSymbol(System.Reflection.MonoParameterInfo)
03:15:07:999NoneCould not find any key binding for action Presentation.HelpLayer.Internal/ToggleHelpLayer
Amplitude.Mercury.UI.Helpers.InputUtils:GetActionSymbol(System.Reflection.MonoParameterInfo)
03:15:08:102NoneCan't find entity 7090 of ongoing task. Fails the task 6609.
Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
03:15:08:102NoneCan't find entity 11233 of ongoing task. Fails the task 6561.
Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
03:15:08:102NoneCan't find entity 7484 of ongoing task. Fails the task 6564.
Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
03:15:08:102NoneCan't find entity 6969 of ongoing task. Fails the task 6569.
Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
03:15:08:109NoneCould not find any key binding for action Presentation.HelpLayer.Internal/ToggleHelpLayer
Amplitude.Mercury.UI.Helpers.InputUtils:GetActionSymbol(System.Reflection.MonoParameterInfo)
03:15:08:196None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_EgyptianKingdom #11763 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
03:15:08:207None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_MedievalEngland #11764 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
03:15:08:217NoneCould not find any key binding for action Presentation.HelpLayer.Internal/ToggleHelpLayer
Amplitude.Mercury.UI.Helpers.InputUtils:GetActionSymbol(System.Reflection.MonoParameterInfo)
03:15:08:298NoneCould not find any key binding for action Presentation.HelpLayer.Internal/ToggleHelpLayer
Amplitude.Mercury.UI.Helpers.InputUtils:GetActionSymbol(System.Reflection.MonoParameterInfo)
03:15:08:407NoneCould not find any key binding for action Presentation.HelpLayer.Internal/ToggleHelpLayer
Amplitude.Mercury.UI.Helpers.InputUtils:GetActionSymbol(System.Reflection.MonoParameterInfo)
03:15:08:499NoneCould not find any key binding for action Presentation.HelpLayer.Internal/ToggleHelpLayer
Amplitude.Mercury.UI.Helpers.InputUtils:GetActionSymbol(System.Reflection.MonoParameterInfo)
03:15:08:607NoneCould not find any key binding for action Presentation.HelpLayer.Internal/ToggleHelpLayer
Amplitude.Mercury.UI.Helpers.InputUtils:GetActionSymbol(System.Reflection.MonoParameterInfo)
03:15:08:695NoneThe AI decision process took 1,7 seconds to be executed (0,6 seconds of AI processing and 1,1 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
03:15:08:741None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_AztecEmpire #11765 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
03:15:08:749NoneCould not find any key binding for action Presentation.HelpLayer.Internal/ToggleHelpLayer
Amplitude.Mercury.UI.Helpers.InputUtils:GetActionSymbol(System.Reflection.MonoParameterInfo)
03:15:08:844NoneCould not find any key binding for action Presentation.HelpLayer.Internal/ToggleHelpLayer
Amplitude.Mercury.UI.Helpers.InputUtils:GetActionSymbol(System.Reflection.MonoParameterInfo)
03:15:08:902NoneCould not find any key binding for action Presentation.HelpLayer.Internal/ToggleHelpLayer
Amplitude.Mercury.UI.Helpers.InputUtils:GetActionSymbol(System.Reflection.MonoParameterInfo)
03:15:08:990NoneCould not find any key binding for action Presentation.HelpLayer.Internal/ToggleHelpLayer
Amplitude.Mercury.UI.Helpers.InputUtils:GetActionSymbol(System.Reflection.MonoParameterInfo)
03:15:09:097NoneCould not find any key binding for action Presentation.HelpLayer.Internal/ToggleHelpLayer
Amplitude.Mercury.UI.Helpers.InputUtils:GetActionSymbol(System.Reflection.MonoParameterInfo)
03:15:09:207NoneCould not find any key binding for action Presentation.HelpLayer.Internal/ToggleHelpLayer
Amplitude.Mercury.UI.Helpers.InputUtils:GetActionSymbol(System.Reflection.MonoParameterInfo)
03:15:09:379NoneCould not find any key binding for action Presentation.HelpLayer.Internal/ToggleHelpLayer
Amplitude.Mercury.UI.Helpers.InputUtils:GetActionSymbol(System.Reflection.MonoParameterInfo)
03:15:09:416NoneCould not find any key binding for action Presentation.HelpLayer.Internal/ToggleHelpLayer
Amplitude.Mercury.UI.Helpers.InputUtils:GetActionSymbol(System.Reflection.MonoParameterInfo)
03:15:09:461None[Preview] Set PresentationUnit UnitVisualAffinity_Era2_AncientGreece #9712 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
03:15:09:499NoneCould not find any key binding for action Presentation.HelpLayer.Internal/ToggleHelpLayer
Amplitude.Mercury.UI.Helpers.InputUtils:GetActionSymbol(System.Reflection.MonoParameterInfo)
03:15:09:608NoneCould not find any key binding for action Presentation.HelpLayer.Internal/ToggleHelpLayer
Amplitude.Mercury.UI.Helpers.InputUtils:GetActionSymbol(System.Reflection.MonoParameterInfo)
03:15:09:694NoneCould not find any key binding for action Presentation.HelpLayer.Internal/ToggleHelpLayer
Amplitude.Mercury.UI.Helpers.InputUtils:GetActionSymbol(System.Reflection.MonoParameterInfo)
03:15:09:799NoneCould not find any key binding for action Presentation.HelpLayer.Internal/ToggleHelpLayer
Amplitude.Mercury.UI.Helpers.InputUtils:GetActionSymbol(System.Reflection.MonoParameterInfo)
03:15:09:912NoneCould not find any key binding for action Presentation.HelpLayer.Internal/ToggleHelpLayer
Amplitude.Mercury.UI.Helpers.InputUtils:GetActionSymbol(System.Reflection.MonoParameterInfo)
03:15:10:011NoneCould not find any key binding for action Presentation.HelpLayer.Internal/ToggleHelpLayer
Amplitude.Mercury.UI.Helpers.InputUtils:GetActionSymbol(System.Reflection.MonoParameterInfo)
03:15:10:098NoneCould not find any key binding for action Presentation.HelpLayer.Internal/ToggleHelpLayer
Amplitude.Mercury.UI.Helpers.InputUtils:GetActionSymbol(System.Reflection.MonoParameterInfo)
03:15:10:205NoneCould not find any key binding for action Presentation.HelpLayer.Internal/ToggleHelpLayer
Amplitude.Mercury.UI.Helpers.InputUtils:GetActionSymbol(System.Reflection.MonoParameterInfo)
03:15:10:297NoneCould not find any key binding for action Presentation.HelpLayer.Internal/ToggleHelpLayer
Amplitude.Mercury.UI.Helpers.InputUtils:GetActionSymbol(System.Reflection.MonoParameterInfo)
03:15:10:399NoneCould not find any key binding for action Presentation.HelpLayer.Internal/ToggleHelpLayer
Amplitude.Mercury.UI.Helpers.InputUtils:GetActionSymbol(System.Reflection.MonoParameterInfo)
03:15:10:512NoneCould not find any key binding for action Presentation.HelpLayer.Internal/ToggleHelpLayer
Amplitude.Mercury.UI.Helpers.InputUtils:GetActionSymbol(System.Reflection.MonoParameterInfo)
03:15:10:581None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_AztecEmpire #8352 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
03:15:10:619NoneCould not find any key binding for action Presentation.HelpLayer.Internal/ToggleHelpLayer
Amplitude.Mercury.UI.Helpers.InputUtils:GetActionSymbol(System.Reflection.MonoParameterInfo)
03:15:10:699NoneCould not find any key binding for action Presentation.HelpLayer.Internal/ToggleHelpLayer
Amplitude.Mercury.UI.Helpers.InputUtils:GetActionSymbol(System.Reflection.MonoParameterInfo)
03:15:10:805NoneCould not find any key binding for action Presentation.HelpLayer.Internal/ToggleHelpLayer
Amplitude.Mercury.UI.Helpers.InputUtils:GetActionSymbol(System.Reflection.MonoParameterInfo)
03:15:10:891NoneCould not find any key binding for action Presentation.HelpLayer.Internal/ToggleHelpLayer
Amplitude.Mercury.UI.Helpers.InputUtils:GetActionSymbol(System.Reflection.MonoParameterInfo)
03:15:11:098NoneCould not find any key binding for action Presentation.HelpLayer.Internal/ToggleHelpLayer
Amplitude.Mercury.UI.Helpers.InputUtils:GetActionSymbol(System.Reflection.MonoParameterInfo)
03:15:11:198NoneCould not find any key binding for action Presentation.HelpLayer.Internal/ToggleHelpLayer
Amplitude.Mercury.UI.Helpers.InputUtils:GetActionSymbol(System.Reflection.MonoParameterInfo)
03:15:11:303NoneCould not find any key binding for action Presentation.HelpLayer.Internal/ToggleHelpLayer
Amplitude.Mercury.UI.Helpers.InputUtils:GetActionSymbol(System.Reflection.MonoParameterInfo)
03:15:11:407NoneCould not find any key binding for action Presentation.HelpLayer.Internal/ToggleHelpLayer
Amplitude.Mercury.UI.Helpers.InputUtils:GetActionSymbol(System.Reflection.MonoParameterInfo)
03:15:11:506NoneCould not find any key binding for action Presentation.HelpLayer.Internal/ToggleHelpLayer
Amplitude.Mercury.UI.Helpers.InputUtils:GetActionSymbol(System.Reflection.MonoParameterInfo)
03:15:11:612NoneCould not find any key binding for action Presentation.HelpLayer.Internal/ToggleHelpLayer
Amplitude.Mercury.UI.Helpers.InputUtils:GetActionSymbol(System.Reflection.MonoParameterInfo)
03:15:11:692NoneCould not find any key binding for action Presentation.HelpLayer.Internal/ToggleHelpLayer
Amplitude.Mercury.UI.Helpers.InputUtils:GetActionSymbol(System.Reflection.MonoParameterInfo)
03:15:11:794NoneCould not find any key binding for action Presentation.HelpLayer.Internal/ToggleHelpLayer
Amplitude.Mercury.UI.Helpers.InputUtils:GetActionSymbol(System.Reflection.MonoParameterInfo)
03:15:11:895NoneCould not find any key binding for action Presentation.HelpLayer.Internal/ToggleHelpLayer
Amplitude.Mercury.UI.Helpers.InputUtils:GetActionSymbol(System.Reflection.MonoParameterInfo)
03:15:11:996NoneCould not find any key binding for action Presentation.HelpLayer.Internal/ToggleHelpLayer
Amplitude.Mercury.UI.Helpers.InputUtils:GetActionSymbol(System.Reflection.MonoParameterInfo)
03:15:12:093NoneCould not find any key binding for action Presentation.HelpLayer.Internal/ToggleHelpLayer
Amplitude.Mercury.UI.Helpers.InputUtils:GetActionSymbol(System.Reflection.MonoParameterInfo)
03:15:12:198NoneCould not find any key binding for action Presentation.HelpLayer.Internal/ToggleHelpLayer
Amplitude.Mercury.UI.Helpers.InputUtils:GetActionSymbol(System.Reflection.MonoParameterInfo)
03:15:12:301NoneCould not find any key binding for action Presentation.HelpLayer.Internal/ToggleHelpLayer
Amplitude.Mercury.UI.Helpers.InputUtils:GetActionSymbol(System.Reflection.MonoParameterInfo)
03:15:12:399NoneCould not find any key binding for action Presentation.HelpLayer.Internal/ToggleHelpLayer
Amplitude.Mercury.UI.Helpers.InputUtils:GetActionSymbol(System.Reflection.MonoParameterInfo)
03:15:12:617NoneCould not find any key binding for action Presentation.HelpLayer.Internal/ToggleHelpLayer
Amplitude.Mercury.UI.Helpers.InputUtils:GetActionSymbol(System.Reflection.MonoParameterInfo)
03:15:12:696NoneCould not find any key binding for action Presentation.HelpLayer.Internal/ToggleHelpLayer
Amplitude.Mercury.UI.Helpers.InputUtils:GetActionSymbol(System.Reflection.MonoParameterInfo)
03:15:12:793NoneCould not find any key binding for action Presentation.HelpLayer.Internal/ToggleHelpLayer
Amplitude.Mercury.UI.Helpers.InputUtils:GetActionSymbol(System.Reflection.MonoParameterInfo)
03:15:12:913NoneCould not find any key binding for action Presentation.HelpLayer.Internal/ToggleHelpLayer
Amplitude.Mercury.UI.Helpers.InputUtils:GetActionSymbol(System.Reflection.MonoParameterInfo)
03:15:13:010NoneCould not find any key binding for action Presentation.HelpLayer.Internal/ToggleHelpLayer
Amplitude.Mercury.UI.Helpers.InputUtils:GetActionSymbol(System.Reflection.MonoParameterInfo)
03:15:13:114NoneCould not find any key binding for action Presentation.HelpLayer.Internal/ToggleHelpLayer
Amplitude.Mercury.UI.Helpers.InputUtils:GetActionSymbol(System.Reflection.MonoParameterInfo)
03:15:13:210NoneCould not find any key binding for action Presentation.HelpLayer.Internal/ToggleHelpLayer
Amplitude.Mercury.UI.Helpers.InputUtils:GetActionSymbol(System.Reflection.MonoParameterInfo)
03:15:13:309NoneCould not find any key binding for action Presentation.HelpLayer.Internal/ToggleHelpLayer
Amplitude.Mercury.UI.Helpers.InputUtils:GetActionSymbol(System.Reflection.MonoParameterInfo)
03:15:13:410NoneCould not find any key binding for action Presentation.HelpLayer.Internal/ToggleHelpLayer
Amplitude.Mercury.UI.Helpers.InputUtils:GetActionSymbol(System.Reflection.MonoParameterInfo)
03:15:13:503None[Empire 1] The task 6301:Build Création d'un avant-poste on [124, 41] to restore is not in progress, force the allocations so it can be started. This should only happen when an AI take back control over a human player.
Amplitude.AI.ProcessingPasses.TaskRestorationPass`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Settlement, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.BaseBuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Continue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
03:15:13:509NoneCould not find any key binding for action Presentation.HelpLayer.Internal/ToggleHelpLayer
Amplitude.Mercury.UI.Helpers.InputUtils:GetActionSymbol(System.Reflection.MonoParameterInfo)
03:15:13:594NoneCould not find any key binding for action Presentation.HelpLayer.Internal/ToggleHelpLayer
Amplitude.Mercury.UI.Helpers.InputUtils:GetActionSymbol(System.Reflection.MonoParameterInfo)
03:15:13:700NoneCould not find any key binding for action Presentation.HelpLayer.Internal/ToggleHelpLayer
Amplitude.Mercury.UI.Helpers.InputUtils:GetActionSymbol(System.Reflection.MonoParameterInfo)
03:15:13:801NoneCould not find any key binding for action Presentation.HelpLayer.Internal/ToggleHelpLayer
Amplitude.Mercury.UI.Helpers.InputUtils:GetActionSymbol(System.Reflection.MonoParameterInfo)
03:15:13:904NoneCould not find any key binding for action Presentation.HelpLayer.Internal/ToggleHelpLayer
Amplitude.Mercury.UI.Helpers.InputUtils:GetActionSymbol(System.Reflection.MonoParameterInfo)
03:15:14:004NoneCould not find any key binding for action Presentation.HelpLayer.Internal/ToggleHelpLayer
Amplitude.Mercury.UI.Helpers.InputUtils:GetActionSymbol(System.Reflection.MonoParameterInfo)
03:15:14:105NoneCould not find any key binding for action Presentation.HelpLayer.Internal/ToggleHelpLayer
Amplitude.Mercury.UI.Helpers.InputUtils:GetActionSymbol(System.Reflection.MonoParameterInfo)
03:15:14:206NoneCould not find any key binding for action Presentation.HelpLayer.Internal/ToggleHelpLayer
Amplitude.Mercury.UI.Helpers.InputUtils:GetActionSymbol(System.Reflection.MonoParameterInfo)
03:15:14:308NoneCould not find any key binding for action Presentation.HelpLayer.Internal/ToggleHelpLayer
Amplitude.Mercury.UI.Helpers.InputUtils:GetActionSymbol(System.Reflection.MonoParameterInfo)
03:15:14:407NoneCould not find any key binding for action Presentation.HelpLayer.Internal/ToggleHelpLayer
Amplitude.Mercury.UI.Helpers.InputUtils:GetActionSymbol(System.Reflection.MonoParameterInfo)
03:15:14:508NoneCould not find any key binding for action Presentation.HelpLayer.Internal/ToggleHelpLayer
Amplitude.Mercury.UI.Helpers.InputUtils:GetActionSymbol(System.Reflection.MonoParameterInfo)
03:15:14:608NoneCould not find any key binding for action Presentation.HelpLayer.Internal/ToggleHelpLayer
Amplitude.Mercury.UI.Helpers.InputUtils:GetActionSymbol(System.Reflection.MonoParameterInfo)
03:15:14:709NoneCould not find any key binding for action Presentation.HelpLayer.Internal/ToggleHelpLayer
Amplitude.Mercury.UI.Helpers.InputUtils:GetActionSymbol(System.Reflection.MonoParameterInfo)
03:15:14:806NoneCould not find any key binding for action Presentation.HelpLayer.Internal/ToggleHelpLayer
Amplitude.Mercury.UI.Helpers.InputUtils:GetActionSymbol(System.Reflection.MonoParameterInfo)
03:15:14:908NoneCould not find any key binding for action Presentation.HelpLayer.Internal/ToggleHelpLayer
Amplitude.Mercury.UI.Helpers.InputUtils:GetActionSymbol(System.Reflection.MonoParameterInfo)
03:15:15:007NoneCould not find any key binding for action Presentation.HelpLayer.Internal/ToggleHelpLayer
Amplitude.Mercury.UI.Helpers.InputUtils:GetActionSymbol(System.Reflection.MonoParameterInfo)
03:15:15:106NoneCould not find any key binding for action Presentation.HelpLayer.Internal/ToggleHelpLayer
Amplitude.Mercury.UI.Helpers.InputUtils:GetActionSymbol(System.Reflection.MonoParameterInfo)
03:15:15:205NoneCould not find any key binding for action Presentation.HelpLayer.Internal/ToggleHelpLayer
Amplitude.Mercury.UI.Helpers.InputUtils:GetActionSymbol(System.Reflection.MonoParameterInfo)
03:15:15:306NoneCould not find any key binding for action Presentation.HelpLayer.Internal/ToggleHelpLayer
Amplitude.Mercury.UI.Helpers.InputUtils:GetActionSymbol(System.Reflection.MonoParameterInfo)
03:15:15:408NoneCould not find any key binding for action Presentation.HelpLayer.Internal/ToggleHelpLayer
Amplitude.Mercury.UI.Helpers.InputUtils:GetActionSymbol(System.Reflection.MonoParameterInfo)
03:15:15:506NoneCould not find any key binding for action Presentation.HelpLayer.Internal/ToggleHelpLayer
Amplitude.Mercury.UI.Helpers.InputUtils:GetActionSymbol(System.Reflection.MonoParameterInfo)
03:15:16:108NoneCould not find any key binding for action Presentation.HelpLayer.Internal/ToggleHelpLayer
Amplitude.Mercury.UI.Helpers.InputUtils:GetActionSymbol(System.Reflection.MonoParameterInfo)
03:15:16:206NoneCould not find any key binding for action Presentation.HelpLayer.Internal/ToggleHelpLayer
Amplitude.Mercury.UI.Helpers.InputUtils:GetActionSymbol(System.Reflection.MonoParameterInfo)
03:15:16:306NoneCould not find any key binding for action Presentation.HelpLayer.Internal/ToggleHelpLayer
Amplitude.Mercury.UI.Helpers.InputUtils:GetActionSymbol(System.Reflection.MonoParameterInfo)
03:15:16:403NoneCould not find any key binding for action Presentation.HelpLayer.Internal/ToggleHelpLayer
Amplitude.Mercury.UI.Helpers.InputUtils:GetActionSymbol(System.Reflection.MonoParameterInfo)
03:15:16:522NoneCould not find any key binding for action Presentation.HelpLayer.Internal/ToggleHelpLayer
Amplitude.Mercury.UI.Helpers.InputUtils:GetActionSymbol(System.Reflection.MonoParameterInfo)
03:15:16:718NoneCould not find any key binding for action Presentation.HelpLayer.Internal/ToggleHelpLayer
Amplitude.Mercury.UI.Helpers.InputUtils:GetActionSymbol(System.Reflection.MonoParameterInfo)
03:15:16:819NoneCould not find any key binding for action Presentation.HelpLayer.Internal/ToggleHelpLayer
Amplitude.Mercury.UI.Helpers.InputUtils:GetActionSymbol(System.Reflection.MonoParameterInfo)
03:15:16:918NoneCould not find any key binding for action Presentation.HelpLayer.Internal/ToggleHelpLayer
Amplitude.Mercury.UI.Helpers.InputUtils:GetActionSymbol(System.Reflection.MonoParameterInfo)
03:15:18:113NoneCould not find any key binding for action Presentation.HelpLayer.Internal/ToggleHelpLayer
Amplitude.Mercury.UI.Helpers.InputUtils:GetActionSymbol(System.Reflection.MonoParameterInfo)
03:15:24:334NoneCould not find any key binding for action Presentation.HelpLayer.Internal/ToggleHelpLayer
Amplitude.Mercury.UI.Helpers.InputUtils:GetActionSymbol(System.Reflection.MonoParameterInfo)
03:15:26:431NoneCould not find any key binding for action Presentation.HelpLayer.Internal/ToggleHelpLayer
Amplitude.Mercury.UI.Helpers.InputUtils:GetActionSymbol(System.Reflection.MonoParameterInfo)
03:15:28:152NoneCould not find any key binding for action Presentation.HelpLayer.Internal/ToggleHelpLayer
Amplitude.Mercury.UI.Helpers.InputUtils:GetActionSymbol(System.Reflection.MonoParameterInfo)
03:15:28:204UI Steam[UI] The UITable '/WindowsRoot/InGameSelection/DiplomaticScreen/PanelsGroup/_CrisisPanel/_CrisisGroup/Table/GrievancesGroup/_Showable/Scrollviews/_MyGrievances/Scrollview/Viewport/Content/_GrievanceLine/Content' have resizable children but not enough space left for giving them a positive size.
Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:Child_PositionOrSizeChange(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:set_Width(System.Reflection.MonoParameterInfo) Amplitude.UI.Renderers.UILabel:AdjustSizesIfNecessary() Amplitude.UI.Renderers.UILabel:OnTransformVisibleGloballyChanged(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIIndexedComponent:OnTransformStateChanged(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToSiblingsOnTransformStateChange() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIShowable:Show(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.DiplomaticCrisisPanel:Refresh() Amplitude.UI.Windows.UIContainer:RefreshNow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIPanel:Show(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.DiplomaticCrisisPanel:Amplitude.Mercury.UI.IDiplomaticPanel.Show(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.DiplomaticScreen:SetCurrentMode(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.DiplomaticScreen:Refresh() Amplitude.UI.Windows.UIContainer:RefreshNow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
03:15:28:205UI Steam[UI] The UITable '/WindowsRoot/InGameSelection/DiplomaticScreen/PanelsGroup/_CrisisPanel/_CrisisGroup/Table/GrievancesGroup/_Showable/Scrollviews/_MyGrievances/Scrollview/Viewport/Content/_GrievanceLine/Content' have resizable children but not enough space left for giving them a positive size.
Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:set_Width(System.Reflection.MonoParameterInfo) Amplitude.UI.Renderers.UILabel:AdjustSizesIfNecessary() Amplitude.UI.Renderers.UILabel:OnTransformVisibleGloballyChanged(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIIndexedComponent:OnTransformStateChanged(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToSiblingsOnTransformStateChange() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIShowable:Show(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.DiplomaticCrisisPanel:Refresh() Amplitude.UI.Windows.UIContainer:RefreshNow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIPanel:Show(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.DiplomaticCrisisPanel:Amplitude.Mercury.UI.IDiplomaticPanel.Show(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.DiplomaticScreen:SetCurrentMode(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.DiplomaticScreen:Refresh() Amplitude.UI.Windows.UIContainer:RefreshNow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
03:15:28:205UI Steam[UI] The UITable '/WindowsRoot/InGameSelection/DiplomaticScreen/PanelsGroup/_CrisisPanel/_CrisisGroup/Table/GrievancesGroup/_Showable/Scrollviews/_MyGrievances/Scrollview/Viewport/Content/_GrievanceLine/Content' have resizable children but not enough space left for giving them a positive size.
Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIShowable:Show(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.DiplomaticCrisisPanel:Refresh() Amplitude.UI.Windows.UIContainer:RefreshNow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIPanel:Show(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.DiplomaticCrisisPanel:Amplitude.Mercury.UI.IDiplomaticPanel.Show(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.DiplomaticScreen:SetCurrentMode(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.DiplomaticScreen:Refresh() Amplitude.UI.Windows.UIContainer:RefreshNow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
03:15:28:206UI Steam[UI] The UITable '/WindowsRoot/InGameSelection/DiplomaticScreen/PanelsGroup/_CrisisPanel/_CrisisGroup/Table/GrievancesGroup/_Showable/Scrollviews/_MyGrievances/Scrollview/Viewport/Content/_GrievanceLine/Content' have resizable children but not enough space left for giving them a positive size.
Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:Child_PositionOrSizeChange(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:set_Width(System.Reflection.MonoParameterInfo) Amplitude.UI.Renderers.UILabel:AdjustSizesIfNecessary() Amplitude.UI.Renderers.UILabel:OnTransformVisibleGloballyChanged(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIIndexedComponent:OnTransformStateChanged(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToSiblingsOnTransformStateChange() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIShowable:Show(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.DiplomaticCrisisPanel:Refresh() Amplitude.UI.Windows.UIContainer:RefreshNow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIPanel:Show(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.DiplomaticCrisisPanel:Amplitude.Mercury.UI.IDiplomaticPanel.Show(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.DiplomaticScreen:SetCurrentMode(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.DiplomaticScreen:Refresh() Amplitude.UI.Windows.UIContainer:RefreshNow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
03:15:28:207UI Steam[UI] The UITable '/WindowsRoot/InGameSelection/DiplomaticScreen/PanelsGroup/_CrisisPanel/_CrisisGroup/Table/GrievancesGroup/_Showable/Scrollviews/_MyGrievances/Scrollview/Viewport/Content/_GrievanceLine/Content' have resizable children but not enough space left for giving them a positive size.
Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:set_Width(System.Reflection.MonoParameterInfo) Amplitude.UI.Renderers.UILabel:AdjustSizesIfNecessary() Amplitude.UI.Renderers.UILabel:OnTransformVisibleGloballyChanged(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIIndexedComponent:OnTransformStateChanged(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToSiblingsOnTransformStateChange() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIShowable:Show(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.DiplomaticCrisisPanel:Refresh() Amplitude.UI.Windows.UIContainer:RefreshNow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIPanel:Show(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.DiplomaticCrisisPanel:Amplitude.Mercury.UI.IDiplomaticPanel.Show(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.DiplomaticScreen:SetCurrentMode(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.DiplomaticScreen:Refresh() Amplitude.UI.Windows.UIContainer:RefreshNow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
03:15:28:208UI Steam[UI] The UITable '/WindowsRoot/InGameSelection/DiplomaticScreen/PanelsGroup/_CrisisPanel/_CrisisGroup/Table/GrievancesGroup/_Showable/Scrollviews/_MyGrievances/Scrollview/Viewport/Content/_GrievanceLine/Content' have resizable children but not enough space left for giving them a positive size.
Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:UiTransform_VisibleGloballyChange(System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIShowable:Show(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.DiplomaticCrisisPanel:Refresh() Amplitude.UI.Windows.UIContainer:RefreshNow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIPanel:Show(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.DiplomaticCrisisPanel:Amplitude.Mercury.UI.IDiplomaticPanel.Show(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.DiplomaticScreen:SetCurrentMode(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.DiplomaticScreen:Refresh() Amplitude.UI.Windows.UIContainer:RefreshNow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
03:15:28:280NoneCould not find any key binding for action Presentation.HelpLayer.Internal/ToggleHelpLayer
Amplitude.Mercury.UI.Helpers.InputUtils:GetActionSymbol(System.Reflection.MonoParameterInfo)
03:15:28:332NoneCould not find any key binding for action Presentation.HelpLayer.Internal/ToggleHelpLayer
Amplitude.Mercury.UI.Helpers.InputUtils:GetActionSymbol(System.Reflection.MonoParameterInfo)
03:15:28:433NoneCould not find any key binding for action Presentation.HelpLayer.Internal/ToggleHelpLayer
Amplitude.Mercury.UI.Helpers.InputUtils:GetActionSymbol(System.Reflection.MonoParameterInfo)
03:15:39:753NoneCould not find any key binding for action Presentation.HelpLayer.Internal/ToggleHelpLayer
Amplitude.Mercury.UI.Helpers.InputUtils:GetActionSymbol(System.Reflection.MonoParameterInfo)
03:15:39:866NoneCould not find any key binding for action Presentation.HelpLayer.Internal/ToggleHelpLayer
Amplitude.Mercury.UI.Helpers.InputUtils:GetActionSymbol(System.Reflection.MonoParameterInfo)
03:16:09:433NoneCould not find any key binding for action Presentation.HelpLayer.Internal/ToggleHelpLayer
Amplitude.Mercury.UI.Helpers.InputUtils:GetActionSymbol(System.Reflection.MonoParameterInfo)
03:16:09:539NoneCould not find any key binding for action Presentation.HelpLayer.Internal/ToggleHelpLayer
Amplitude.Mercury.UI.Helpers.InputUtils:GetActionSymbol(System.Reflection.MonoParameterInfo)
03:16:10:529NoneCould not find any key binding for action Presentation.HelpLayer.Internal/ToggleHelpLayer
Amplitude.Mercury.UI.Helpers.InputUtils:GetActionSymbol(System.Reflection.MonoParameterInfo)
03:16:11:046NoneCould not find any key binding for action Presentation.HelpLayer.Internal/ToggleHelpLayer
Amplitude.Mercury.UI.Helpers.InputUtils:GetActionSymbol(System.Reflection.MonoParameterInfo)
03:16:11:540NoneCould not find any key binding for action Presentation.HelpLayer.Internal/ToggleHelpLayer
Amplitude.Mercury.UI.Helpers.InputUtils:GetActionSymbol(System.Reflection.MonoParameterInfo)
03:16:12:544NoneCould not find any key binding for action Presentation.HelpLayer.Internal/ToggleHelpLayer
Amplitude.Mercury.UI.Helpers.InputUtils:GetActionSymbol(System.Reflection.MonoParameterInfo)
03:16:13:534NoneCould not find any key binding for action Presentation.HelpLayer.Internal/ToggleHelpLayer
Amplitude.Mercury.UI.Helpers.InputUtils:GetActionSymbol(System.Reflection.MonoParameterInfo)
03:16:25:864NoneCould not find any key binding for action Presentation.HelpLayer.Internal/ToggleHelpLayer
Amplitude.Mercury.UI.Helpers.InputUtils:GetActionSymbol(System.Reflection.MonoParameterInfo)
03:16:25:958NoneCould not find any key binding for action Presentation.HelpLayer.Internal/ToggleHelpLayer
Amplitude.Mercury.UI.Helpers.InputUtils:GetActionSymbol(System.Reflection.MonoParameterInfo)
03:16:42:496NoneCould not find any key binding for action Presentation.HelpLayer.Internal/ToggleHelpLayer
Amplitude.Mercury.UI.Helpers.InputUtils:GetActionSymbol(System.Reflection.MonoParameterInfo)
03:16:42:608NoneCould not find any key binding for action Presentation.HelpLayer.Internal/ToggleHelpLayer
Amplitude.Mercury.UI.Helpers.InputUtils:GetActionSymbol(System.Reflection.MonoParameterInfo)
03:16:42:702NoneCould not find any key binding for action Presentation.HelpLayer.Internal/ToggleHelpLayer
Amplitude.Mercury.UI.Helpers.InputUtils:GetActionSymbol(System.Reflection.MonoParameterInfo)
03:16:42:809NoneCould not find any key binding for action Presentation.HelpLayer.Internal/ToggleHelpLayer
Amplitude.Mercury.UI.Helpers.InputUtils:GetActionSymbol(System.Reflection.MonoParameterInfo)
03:16:44:704NoneCould not find any key binding for action Presentation.HelpLayer.Internal/ToggleHelpLayer
Amplitude.Mercury.UI.Helpers.InputUtils:GetActionSymbol(System.Reflection.MonoParameterInfo)
03:16:52:613NoneCould not find any key binding for action Presentation.HelpLayer.Internal/ToggleHelpLayer
Amplitude.Mercury.UI.Helpers.InputUtils:GetActionSymbol(System.Reflection.MonoParameterInfo)
03:16:56:728NoneCould not find any key binding for action Presentation.HelpLayer.Internal/ToggleHelpLayer
Amplitude.Mercury.UI.Helpers.InputUtils:GetActionSymbol(System.Reflection.MonoParameterInfo)
03:17:12:963NoneCould not find any key binding for action Presentation.HelpLayer.Internal/ToggleHelpLayer
Amplitude.Mercury.UI.Helpers.InputUtils:GetActionSymbol(System.Reflection.MonoParameterInfo)
03:17:13:068NoneCould not find any key binding for action Presentation.HelpLayer.Internal/ToggleHelpLayer
Amplitude.Mercury.UI.Helpers.InputUtils:GetActionSymbol(System.Reflection.MonoParameterInfo)
03:17:13:161NoneCould not find any key binding for action Presentation.HelpLayer.Internal/ToggleHelpLayer
Amplitude.Mercury.UI.Helpers.InputUtils:GetActionSymbol(System.Reflection.MonoParameterInfo)
03:17:15:073NoneCould not find any key binding for action Presentation.HelpLayer.Internal/ToggleHelpLayer
Amplitude.Mercury.UI.Helpers.InputUtils:GetActionSymbol(System.Reflection.MonoParameterInfo)
03:17:17:464NoneCould not find any key binding for action Presentation.HelpLayer.Internal/ToggleHelpLayer
Amplitude.Mercury.UI.Helpers.InputUtils:GetActionSymbol(System.Reflection.MonoParameterInfo)
03:17:39:316NoneCould not find any key binding for action Presentation.HelpLayer.Internal/ToggleHelpLayer
Amplitude.Mercury.UI.Helpers.InputUtils:GetActionSymbol(System.Reflection.MonoParameterInfo)
03:18:01:362NoneCould not find any key binding for action Presentation.HelpLayer.Internal/ToggleHelpLayer
Amplitude.Mercury.UI.Helpers.InputUtils:GetActionSymbol(System.Reflection.MonoParameterInfo)
03:18:01:827NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.
Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()
03:18:01:964NoneCould not find any key binding for action Presentation.HelpLayer.Internal/ToggleHelpLayer
Amplitude.Mercury.UI.Helpers.InputUtils:GetActionSymbol(System.Reflection.MonoParameterInfo)
03:18:04:877NoneCould not find any key binding for action Presentation.HelpLayer.Internal/ToggleHelpLayer
Amplitude.Mercury.UI.Helpers.InputUtils:GetActionSymbol(System.Reflection.MonoParameterInfo)
03:18:04:956NoneCould not find any key binding for action Presentation.HelpLayer.Internal/ToggleHelpLayer
Amplitude.Mercury.UI.Helpers.InputUtils:GetActionSymbol(System.Reflection.MonoParameterInfo)
03:18:05:972NoneCould not find any key binding for action Presentation.HelpLayer.Internal/ToggleHelpLayer
Amplitude.Mercury.UI.Helpers.InputUtils:GetActionSymbol(System.Reflection.MonoParameterInfo)
03:18:06:066NoneCould not find any key binding for action Presentation.HelpLayer.Internal/ToggleHelpLayer
Amplitude.Mercury.UI.Helpers.InputUtils:GetActionSymbol(System.Reflection.MonoParameterInfo)
03:18:06:967NoneCould not find any key binding for action Presentation.HelpLayer.Internal/ToggleHelpLayer
Amplitude.Mercury.UI.Helpers.InputUtils:GetActionSymbol(System.Reflection.MonoParameterInfo)
03:18:09:083NoneCould not find any key binding for action Presentation.HelpLayer.Internal/ToggleHelpLayer
Amplitude.Mercury.UI.Helpers.InputUtils:GetActionSymbol(System.Reflection.MonoParameterInfo)
03:18:22:395NoneCould not find any key binding for action Presentation.HelpLayer.Internal/ToggleHelpLayer
Amplitude.Mercury.UI.Helpers.InputUtils:GetActionSymbol(System.Reflection.MonoParameterInfo)
03:19:07:717NoneCould not find any key binding for action Presentation.HelpLayer.Internal/ToggleHelpLayer
Amplitude.Mercury.UI.Helpers.InputUtils:GetActionSymbol(System.Reflection.MonoParameterInfo)
03:19:26:563NoneCould not find any key binding for action Presentation.HelpLayer.Internal/ToggleHelpLayer
Amplitude.Mercury.UI.Helpers.InputUtils:GetActionSymbol(System.Reflection.MonoParameterInfo)
03:19:42:581NoneCould not find any key binding for action Presentation.HelpLayer.Internal/ToggleHelpLayer
Amplitude.Mercury.UI.Helpers.InputUtils:GetActionSymbol(System.Reflection.MonoParameterInfo)
03:19:59:318NoneCould not find any key binding for action Presentation.HelpLayer.Internal/ToggleHelpLayer
Amplitude.Mercury.UI.Helpers.InputUtils:GetActionSymbol(System.Reflection.MonoParameterInfo)
03:19:59:409NoneCould not find any key binding for action Presentation.HelpLayer.Internal/ToggleHelpLayer
Amplitude.Mercury.UI.Helpers.InputUtils:GetActionSymbol(System.Reflection.MonoParameterInfo)
03:19:59:532None[Preview] Set PresentationUnit UnitVisualAffinity_Era2_MayaCivilization #11805 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
03:19:59:545None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_GhanaEmpire #11810 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
03:19:59:545NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!
Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()
03:19:59:556None[Preview] Set PresentationUnit UnitVisualAffinity_Era2_MayaCivilization #11802 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
03:19:59:567NoneCould not find any key binding for action Presentation.HelpLayer.Internal/ToggleHelpLayer
Amplitude.Mercury.UI.Helpers.InputUtils:GetActionSymbol(System.Reflection.MonoParameterInfo)
03:19:59:621NoneCould not find any key binding for action Presentation.HelpLayer.Internal/ToggleHelpLayer
Amplitude.Mercury.UI.Helpers.InputUtils:GetActionSymbol(System.Reflection.MonoParameterInfo)
03:19:59:673NoneMetadata 'rmc0' has no policy registered; assuming None.
Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
03:19:59:674NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.
Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
03:20:00:863NoneCould not find any key binding for action Presentation.HelpLayer.Internal/ToggleHelpLayer
Amplitude.Mercury.UI.Helpers.InputUtils:GetActionSymbol(System.Reflection.MonoParameterInfo)
03:20:00:891NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.CrisisMinorFactionSpawner:CanSetMinorFactionDead(System.Reflection.MonoParameterInfo) Amplitude.Mercury.Simulation.CrisisMinorFactionSpawner:CanSetMinorFactionDead(System.Reflection.MonoParameterInfo) Amplitude.Mercury.Simulation.BaseHumanMinorFactionSpawner`1[[Amplitude.Mercury.Data.Simulation.CrisisSpawnerDefinition, Amplitude.Mercury.Data, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateLifeTimes() Amplitude.Mercury.Simulation.MinorFactionManager:NewTurnBeginPass_UpdateMinorFactionsLifeTime(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.Simulation.SimulationPasses:InvokePasses(System.Reflection.MonoParameterInfo) Amplitude.Mercury.Sandbox.SandboxState_TurnBegin+d__1:MoveNext() Amplitude.Coroutine:Run()
03:20:00:893NoneException caught in sandbox state 'SandboxState_TurnBegin'.
Amplitude.Mercury.Sandbox.SandboxState:ExceptionHandler(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.Sandbox.SandboxState:ExceptionHandler(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Coroutine:Run() Amplitude.Mercury.Sandbox.SandboxState:Run() Amplitude.Framework.FiniteStateMachine:Update() Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
03:20:00:950NoneCould not find any key binding for action Presentation.HelpLayer.Internal/ToggleHelpLayer
Amplitude.Mercury.UI.Helpers.InputUtils:GetActionSymbol(System.Reflection.MonoParameterInfo)
03:24:29:390NoneMetadata 'rmc0' has no policy registered; assuming None.
Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
03:24:29:390NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.
Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
03:24:34:135NoneShutting down session of type 'Amplitude.Mercury.Session.Session'...
Amplitude.Framework.Session.SessionManager+d__15:MoveNext()
03:24:34:137NoneDisconnecting...
Amplitude.Mercury.Game.GameClient:Disconnect()
03:24:34:137NoneDisconnected.
Amplitude.Mercury.Game.GameClient:Disconnect()
03:24:34:138NoneSending disconnection message...
Amplitude.Mercury.Game.GameServer:Disconnect()
03:24:34:140NoneClosing P2P session with 00000000-0000-0000-0000-000000000001...
Amplitude.Mercury.Game.GameServer:ClientDisconnected(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
03:24:34:140NoneClient 00000000-0000-0000-0000-000000000001 was disconnected (game server shutdown).
Amplitude.Mercury.Game.GameServer:Disconnect()
03:24:34:192NonePresentation has been shutdown.
Amplitude.Mercury.Presentation.Presentation+d__63:MoveNext()
03:24:34:361NoneAn instance of type Amplitude.Graphics.Fx.FxComponentTextureAtlasManager has generated a cycling LoadIFN. Check the stack.
Amplitude.Graphics.LoadableBehaviour:LoadIFN()
03:24:34:603NoneAn instance of type Amplitude.Graphics.Fx.FxComponentTextureAtlasManager has generated a cycling LoadIFN. Check the stack.
Amplitude.Graphics.LoadableBehaviour:LoadIFN()
03:24:34:729NoneShutting down game of type 'Amplitude.Mercury.Game.Game'...
Amplitude.Framework.Game.GameManager+d__17:MoveNext()
03:24:34:731NoneSession of type 'Amplitude.Mercury.Session.Session' has been shutdown.
Amplitude.Framework.Session.SessionManager+d__15:MoveNext()
03:24:34:733None[Sandbox] Gracefully exited the sandbox loop; shutting down...
Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
03:24:34:759NoneCan't update distance to capital : no capital yet for this empire.
Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()
03:24:34:775NoneCan't update distance to capital : no capital yet for this empire.
Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()
03:24:34:784NoneCan't update distance to capital : no capital yet for this empire.
Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()
03:24:34:791NoneCan't update distance to capital : no capital yet for this empire.
Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()
03:24:34:801NoneCan't update distance to capital : no capital yet for this empire.
Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()
03:24:34:808NoneCan't update distance to capital : no capital yet for this empire.
Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()
03:24:34:816NoneCan't update distance to capital : no capital yet for this empire.
Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()
03:24:34:869NoneAIController shutdown...
Amplitude.Mercury.AI.AIController+d__104:MoveNext()
03:24:34:873NoneAIController shutdown terminated.
Amplitude.Mercury.AI.AIController+d__104:MoveNext()
03:24:34:907NoneGame of type 'Amplitude.Mercury.Game.Game' has been shutdown.
Amplitude.Framework.Game.GameManager+d__17:MoveNext()
03:24:58:279NoneShutting down...
Amplitude.Framework.Application+d__101:MoveNext()
03:24:58:368NoneThe audio manager is being released...
Amplitude.Wwise.Audio.AudioManager+d__51:MoveNext()
03:24:58:368NoneReleasing audio module 'Amplitude.Mercury.Audio.BankAudioModule'...
Amplitude.Wwise.Audio.AudioManager:ReleaseAudioModules()
03:24:58:384NoneAudio bank Music has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
03:24:58:385NoneAudio bank MainBank has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
03:24:58:385NoneAudio bank Dialog has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
03:24:58:390NoneAudio bank UnitVoices has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
03:24:58:395NoneAudio bank Biomes has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
03:24:58:399NoneAudio bank Cities has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
03:24:58:401NoneAudio bank POIs has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
03:24:58:420NoneAudio bank TerrainTypes has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
03:24:58:420NoneAudio bank Animals has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
03:24:58:425NoneAudio bank Infantry has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
03:24:58:430NoneAudio bank Vehicles has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
03:24:58:431NoneAudio bank GUI has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
03:24:58:432NoneAudio bank Cruel_F has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
03:24:58:433NoneAudio bank Cruel_M has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
03:24:58:433NoneAudio bank Explosive_M has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
03:24:58:434NoneAudio bank Inspirational_M has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
03:24:58:434NoneAudio bank Passionate_F has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
03:24:58:434NoneAudio bank Passionate_M has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
03:24:58:436NoneAudio bank Thoughtful_F has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
03:24:58:436NoneAudio bank Thoughtful_M has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
03:24:58:438NoneAudio bank Narrator has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
03:24:58:439NoneAudio bank Explosive_F has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
03:24:58:439NoneAudio bank Inspirational_F has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
03:24:58:440NoneAudio bank BurkeBlack_M has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
03:24:58:441NoneAudio bank Lewis_M has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
03:24:58:444NoneAudio bank Lomadiah_F has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
03:24:58:445NoneAudio bank Quill_M has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
03:24:58:448NoneAudio bank SpiffingBrit_M has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
03:24:58:448NoneAudio bank Zerator_M has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
03:24:58:448NoneAudio bank Vengeful_F has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
03:24:58:449NoneAudio bank Vengeful_M has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
03:24:58:449NoneAudio bank BRKsEDU_M has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
03:24:58:450NoneAudio bank GamerZakh_M has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
03:24:58:450NoneAudio bank JdG_M has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
03:24:58:452NoneAudio bank Marbozir_M has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
03:24:58:453NoneAudio bank Shurjoka_F has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
03:24:58:453NoneAudio bank Ancestor_M has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
03:24:58:454NoneAudio bank Boudicca_F has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
03:24:58:455NoneAudio bank EdgarAllanPoe_M has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
03:24:58:455NoneAudio bank Lucy_F has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
03:24:58:456NoneAudio bank VictorHugo_M has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
03:24:58:457NoneAudio bank Frankie_F has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
03:24:58:459NoneAudio bank HandOfBlood_M has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
03:24:58:459NoneAudio bank CohhCarnage_M has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
03:24:58:460NoneAudio bank TianChi_M has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
03:24:58:460NoneAudio bank AlexeyKhaletski_M has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
03:24:58:461NoneAudio bank TwoDKiri_F has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
03:24:58:461NoneAudio bank SadDummy_F has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
03:24:58:461NoneReleasing audio module 'Amplitude.Mercury.Audio.BattleAudioModule'...
Amplitude.Wwise.Audio.AudioManager:ReleaseAudioModules()
03:24:58:462NoneReleasing audio module 'Amplitude.Mercury.Audio.MercuryAudioModule'...
Amplitude.Wwise.Audio.AudioManager:ReleaseAudioModules()
03:24:58:462NoneReleasing audio module 'Amplitude.Mercury.Audio.MusicAudioModule'...
Amplitude.Wwise.Audio.AudioManager:ReleaseAudioModules()
03:24:58:462NoneReleasing audio module 'Amplitude.Mercury.Audio.ListenerPositioningAudioModule'...
Amplitude.Wwise.Audio.AudioManager:ReleaseAudioModules()
03:24:58:463NoneReleasing audio module 'Amplitude.Mercury.Audio.BiomeAudioModule'...
Amplitude.Wwise.Audio.AudioManager:ReleaseAudioModules()
03:24:58:463NoneReleasing audio module 'Amplitude.Mercury.Audio.TerrainAudioModule'...
Amplitude.Wwise.Audio.AudioManager:ReleaseAudioModules()
03:24:58:463NoneReleasing audio module 'Amplitude.Mercury.Audio.CityAudioModule'...
Amplitude.Wwise.Audio.AudioManager:ReleaseAudioModules()
03:24:58:463NoneReleasing audio module 'Amplitude.Mercury.Audio.UnitAudioModule'...
Amplitude.Wwise.Audio.AudioManager:ReleaseAudioModules()
03:24:58:463NoneReleasing audio module 'Amplitude.Mercury.Audio.UnitVoiceAudioModule'...
Amplitude.Wwise.Audio.AudioManager:ReleaseAudioModules()
03:24:58:463NoneReleasing audio module 'Amplitude.Mercury.Audio.PingAudioModule'...
Amplitude.Wwise.Audio.AudioManager:ReleaseAudioModules()
03:24:58:589NoneThe Wwise sound engine has been released.
Amplitude.Wwise.Audio.AudioManager:ReleaseWwise(System.Reflection.MonoParameterInfo)
03:24:58:590NoneThe audio manager has been released.
Amplitude.Wwise.Audio.AudioManager+d__51:MoveNext()
03:24:58:626UI Steam[UI] Start unloading windows.
Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UnloadAndDestroyGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UnloadAndDestroyGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UnloadGroupsAndWindows() Amplitude.Mercury.UI.UIManager:UnloadUI() Amplitude.Mercury.UI.UIManager+d__149:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ d__37:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
03:25:01:263UI Steam[UI] Finished unloading windows in 2,6 seconds.
Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UnloadAndDestroyGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UnloadAndDestroyGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UnloadGroupsAndWindows() Amplitude.Mercury.UI.UIManager:UnloadUI() Amplitude.Mercury.UI.UIManager+d__149:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ d__37:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
03:25:01:473NoneStorage thread stopped.
Amplitude.Framework.Storage.StorageThread:StopThread()
03:25:01:702NoneShutdown complete.
Amplitude.Framework.Application+d__101:MoveNext()
03:25:01:732NoneShutting down the sandbox thread...
Amplitude.Mercury.Game.GameManager:OnApplicationQuit()